Old Office

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  10 October 2012
Old Office

Hi everyone,
this is a project I'm working on, in my spare time.

It's started as a simple architecture visualization project,
here's what I've started with as a reference:


but after I finished the modeling, I wasn't really satisfy with it.

I thought what if I make this an abandoned room or something
not a bad idea, haaa?!

I've viewed so many pictures of real abandoned rooms, homes, offices, .... even some video games (mostly The Last Of Us).
Here is a render I've took before I start any texturing:


I'll post new renders with some texturing soon.

Your comment and critics are very welcome
 
  10 October 2012
Oh man, the lit piece is gorgeous. You did a great job with the textures and non-uniformity, especially with the shutters on the doors. I love that you're not satisfied with it and are taking it to another level! Can't wait to see how the new piece ends up.
 
  10 October 2012
It looks like your reference was made with a pretty wide lens, and your model looks a bit more zoomed in. It also looks like the camera has been tilted in the first image.

I really like the first shot, especially with the shift in the direction in the hardwood floor from the perspective. Maybe you can widen the shot on your 3D model?

-AJ
__________________

Last edited by AJ1 : 10 October 2012 at 09:20 PM.
 
  10 October 2012
I look forward to the updated renders. I do, however think there is a very nice serenity to the first shot.
 
  10 October 2012
Here's a render I've taken few days ago.

(this is a rough render [low setting in VRay])



I'm still working on textures.
I'll probably gonna do some modeling to add more.

It would be nice to hear your opinions about this

Last edited by amirabd2130 : 10 October 2012 at 02:21 PM.
 
  10 October 2012
The modelling is great, but in my opinion it looks too clean. I'd expect dust all over the place, expecially on the floor. Right now it's as if a tornado went through a normal room.
 
  10 October 2012
I actually like the first picture more.

the lighting in the 2nd render looks very flat.
__________________
My WIP Thread:
Next Gen Lara Croft 3D Model Fanart
 
  10 October 2012
Originally Posted by CollDet: The modelling is great, but in my opinion it looks too clean. I'd expect dust all over the place, expecially on the floor. Right now it's as if a tornado went through a normal room.


Thanks for your comment
I'll add the dust at the end (after all the modeling and texturing).


Originally Posted by PKD: I actually like the first picture more.

the lighting in the 2nd render looks very flat.


Thank for your comment.
You're right about that
Lighting and contrasts will be much different in the final image. This is just a rough render (test render) to see how textures and colors look together.
 
  10 October 2012
looking great.nice and detailed models /textures,,,IMO if you make it brighter like the original pic,it can be better.
and what softwares are you using? V-ray i guess by the look of it?
__________________
http://vimeo.com/72603827[/url]
 
  10 October 2012
Originally Posted by kmest: looking great.nice and detailed models /textures,,,IMO if you make it brighter like the original pic,it can be better.
and what softwares are you using? V-ray i guess by the look of it?


Thanks Reza, I'll be considering it
I'm using:
3DS Max for modeling,
UV Layout for unwrapping,
Photoshop for texturing,
VRay for rendering
 
  10 October 2012
I also reacted on the lighting in the two pics, could be great as a summer picture with bright light as a contrast to the "murky inside". Also, I would remove the standing lamp on the left side, because it breaks the composition quite a bit and becomes a focus object. ( Mainly because of the difference in shape, I think. )
__________________
"..now, to unleash screaming temporal doom.."
@Facebook
 
  10 October 2012
Originally Posted by InKraBid: I also reacted on the lighting in the two pics, could be great as a summer picture with bright light as a contrast to the "murky inside". Also, I would remove the standing lamp on the left side, because it breaks the composition quite a bit and becomes a focus object. ( Mainly because of the difference in shape, I think. )


Now that you mentioned it, it's kinda distracting
Thanks
 
  10 October 2012
Good modeling, I love the right amount of detail.
Do you want to keep that warm feeling of the reference? I think your too dark textures on the floor and walls suck up too much light, the nice distribution of light gets lost. Maybe some overall texture balancing in terms of luminance and saturation is necessary to bring everything more into the same ballpark.

Cheers
Andre
 
  11 November 2012
Here's the latest render I've taken.
Texturing is almost done, although I think some colors need tweaking

 
  11 November 2012
imho focus on your final lighting first and after that try to wrap up the textures.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 08:19 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.