Mercedes SLS AMG

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  10 October 2012
Mercedes SLS AMG

I've been working on this on and off for about a month. The wheels are a place holder from another project, they will be replaced. Crits and comments most welcome. Thanks for viewing.

Last edited by philmartin : 10 October 2012 at 07:09 PM.
  10 October 2012
This looks like a very good model. But if there are any issues it's hard to see at this resolution. Also it would be nice if you posted wires. Thank you for sharing.
  10 October 2012
Thanks Alex, I re-posted the images.
  10 October 2012
cool modeling man.. every nice use of polycount. there's some triangle I think you don't really need.. but. it's me
Casting Refs: - CG Movies list:
  10 October 2012
Thanks Scote, fixed some of the triangles. Here's a another view need to tighten up the seams. Next I'll work on the side view mirrors.

  10 October 2012
Added side mirrors, some depth to the doors and tightened up a few more details.

  10 October 2012
Been working on the tires and wheels. The tires that were placeholders I did with displacement and took longer to render. Still need to add side wall type and other stuff, but that can wait till tomorrow. Thanks for looking.

  10 October 2012
Very nice! I love those tires.
  10 October 2012
I reworked the side panels and door area and tightened up a few other area, still a lot to do...
Thanks for looking.

  10 October 2012
I think you should try to copy and paste image into your prefered photomanipulation program and then adjust contrast/brightness to maximize the amount of depth in order to see bumps into the model.

The bumps I have spotted would be.
Front bumper
A)Two bumps near the left corner of the headlight from the side profile you shown.
B)Two bump between the hole below the headlight and the wheel arches.

As for the side
A)The bump on the right corner of the door or the area.

I personally hate to work with polygons when it comes to working with cars, I spend months taking pictures and adjusting brightness/contrast and editing vertexs and applying meshsmooth preview to minimalize the amount of bumps. I switched to another program similar to aliastudio in some way to do car works because of the very issue.
  10 October 2012
This one is progressing nicely.
I like to learn.
  10 October 2012
very clean model .. looking forward to teh rendering
  10 October 2012

Nice model overall. I think the head lights' edge near the air intake grill needs to be slightly sharper and bottom corners of the grill needs to be more rounder. You should post this on as you will get more help from those people who models cars specifically.

Keep it up!
  10 October 2012
Thanks Stylized, Dillster, Xtrm3D and F1reH3wk. I also have this posted on smcars and they are very helpful. I will post an update as soon as I finish the corrections that smcars suggested.
  11 November 2012
Here's an update, reworked a lot of the front end and moving on to the rear of the vehicle...

Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 09:21 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.