Sketchbook/doodles/3D models for Critique

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  10 October 2012
Sketchbook/doodles/3D models for Critique

Hello CG peers!

After a period of time in which I experienced a 3D burnout, had no 3D creativity at all and was quite in a bad trip, yesterday I managed to finally sit down and do something fun. I basicly started doodling this alien thingy without any planning or pre concepting which was really fun to do! So I decided to post it here and also my future 'doodles' and even models I take to a further level which aren't project related. I wish to gather some feedback and keep improving on a daily basis.

This is far from finished as you can see, but enough to show the general form and shape of the creature...



Cheers!

::::Latest Sketch:::::::


::::::Update on Beast::::::
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Bryan Cranston Portrait WIP Thread

Last edited by Comar93 : 02 February 2013 at 05:28 PM.
 
  10 October 2012
Can;t see the image, "hotlink is not allowed"
 
  10 October 2012
Thx for notifying me, fixed, repped.
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Bryan Cranston Portrait WIP Thread
 
  10 October 2012
I say if you are making the proportion similar to human, the lower leg (from the knee down) need to be longer. Its a little short at the moment, in my opinion. The upper arms also seems too thin compare to the lower arms.
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  10 October 2012
Thumbs up

Forearms and lower legs don't look too functional and therefore believable yet. The rest is fine so far.
 
  10 October 2012
Thanks for the critique, I agree with most, altho I kinda extended the upper leg (quads) area of his legs a bit to get that goat leg look. Also yes, His upper arms are too skinny compared to his armored forearms which therefore doesn't work well. Gotta start thinking more functional and what would actually work compared to what just looks cool...

Anyways will come back with an image when I get done with some other boring 'work' stuff and have time to work on him The idea I came up with was this semi organic/armored alien which has all these ports around to connect with their technology.. Like implants and stuff.. So the forearms and legs are mostly armored but not tech metal armor but natural organic armor like you see on dinosaurs and rhinos etc..

Thanks once again!
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Bryan Cranston Portrait WIP Thread
 
  10 October 2012
Red face

Hello guys, I finally got to this and had a bit time to play around but this is as far as I will take him, it started as a doodle and it will remain one. Not gonna take it too seriously, it was just an exercise.

Anyways here's the pic and tell me what you think and share critiques, critique on everything you can and give me some tips if you have. I will probably start working on my demo reel nowadays and I will probably be modeling a couple of characters (high and low poly), maybe a vehicle and some other stuff. If you have tips on whats best to include in a demo reel please tell me that as well.





Thanks all! I hope the alien looks ok, sometimes me as an artist cannot see if something is wrong with my work or not so I need others to point it out, you can even do quick paintovers if you have the patience and the time.

Cheers!
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Bryan Cranston Portrait WIP Thread

Last edited by Comar93 : 10 October 2012 at 05:01 PM.
 
  10 October 2012
Looks better, but totally not feeling the shells, or whatever they are on the forearms.

Also, I think there is just too much holes on his body. I would have stick to maybe three or less.
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My WIP Thread:
Next Gen Lara Croft 3D Model Fanart
 
  10 October 2012
Originally Posted by PKD: Looks better, but totally not feeling the shells, or whatever they are on the forearms.

Also, I think there is just too much holes on his body. I would have stick to maybe three or less.


I agree, I am not completely satisfied with what I did but that's why I did it, so I could not be satisfied with it and look upon and learn from my mistakes

Also I have most experience with faces and facial anatomy but I am 'branching out' and learning body structure and getting the grasp of it.. I still have a lot to figure out.. And when I say anatomy I mean anatomy as it works in real life and not anatomy from scientific research and books.
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Bryan Cranston Portrait WIP Thread

Last edited by Comar93 : 10 October 2012 at 04:52 PM.
 
  10 October 2012
Very good job! i would simply detail it further.
 
  10 October 2012
Originally Posted by mister3d: Very good job! i would simply detail it further.


Thanks mister3D! It's nice to hear a positive comment from you, means a lot Not sure about detailing it tho, Aliens are not where my passion is xD but as I said there will be more characters to come because I will start working on my demo reel (again, tips for demoreel? anyone?)
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Bryan Cranston Portrait WIP Thread
 
  10 October 2012
New model I'm working on for the CG Challenge..



This is far from refined because It's just a refference which I'm gonna retopologize and then throw it back into mudbox for details. It's my interpretation of the seven headed beast with ten horns from revelations. It's gonna be cool when I finish
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Bryan Cranston Portrait WIP Thread
 
  10 October 2012
Started retopologizing and poly modeling in 3ds max. Looking good so far IMO...

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Bryan Cranston Portrait WIP Thread
 
  11 November 2012
Here's an update guys, have a lot to do but this is the most complex character I've ever worked on... Still have to design and create the six remaining heads and make the natural armor that extends to the tail...

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Bryan Cranston Portrait WIP Thread
 
  11 November 2012
Hi,

I think the creature looks good, but you may run into problem with space for 6 head. The size of the head, together with the horns seems to take up too much space, unless you wanted to make the other heads smaller or something.

I am guessing a possible solution is to extend the neck, then it may looks too head heavy, or maybe make the tail longer to give a bit of balance to the creature?

Lookibg forward to the next update
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