Old West Environment - WIP

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Old 10 October 2012   #1
Old West Environment - WIP

I am working on an Old West Environment based around the 1840s or so. This image is mainly for a still but I may have a bit of drifting camera and possibly some animated objects such as tumbleweeds, cloth, etc.

The image below has what I consider about 90% of the models complete. The only thing I did not render were the shrubs on the hill in the distance.

I will be updating at least once a week. I am well into texturing at this point.

I am looking forward to what the community has to say and critique.

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Last edited by JasperCG : 11 November 2012 at 04:41 PM.
 
Old 10 October 2012   #2
nice! not sure about your color choice
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Old 10 October 2012   #3
Originally Posted by Scote: nice! not sure about your color choice


Must be a ghost town!

Seriously, looks great so far.
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Old 10 October 2012   #4
Nice modelling ;-)
if you want some ref go on my board 'cause i start a western project too ;-)

http://pinterest.com/fanatique/ref-western-project/


to render schrubs, make plane with alpha or create a matte painting in post prod

Nice job
 
Old 10 October 2012   #5
thanks for the comments!

I have the shrubs already, they just don't look right with the grey material applied.

I have probably about 1/3 or so of the scene textured and will post that soon. I just wanted to get some critique on the modeling and layout at this point.

Again - thanks for the words.
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Old 10 October 2012   #6
Well at that distance is good
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Old 10 October 2012   #7
Looks great man! cant wait to see it finished!
 
Old 10 October 2012   #8
Alright, here is a Texture WIP.

The Saloon (my hero building) took about 2 days to texture.

All the little stuff - barrels, net, buckets, etc are containers and took about a day to texture.

Each building in the front third is taking about a day to completely UV Map and texture.

Right now, I am working on the tree. It is taking longer than I expected as I am painting it in Mudbox. I have discovered minor modeling and uv mapping issues that have set me back.

--- Side note: The red building in the back was just a quick color assignment but gives me the flash of the old Clint Eastwood movie "High Plains Drifter" when the entire town is painted red.

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Tim

Last edited by JasperCG : 11 November 2012 at 04:42 PM.
 
Old 10 October 2012   #9
Wow love your trees man
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Old 10 October 2012   #10
Cool! Textures look nice. Better lighting will add alot. Maybe you could loosen some of the planks on the facades or some of the roofing, create some variety. I think that would really improve realism.
How did you spread those little rocks and pebbles accross the ground plane?
 
Old 10 October 2012   #11
ElPollo. Thanks for the comments. I have actually tweaked and randomized the shingles already, but maybe I need to exaggerate it some more. I will definitely do it to a couple of the boards on the top of the saloon. Thanks for the ideas.

the pebbles were painted using Object Paint in the Graphite Modeling Tools. I modeled about 3 different rock shapes and used those randomly placed in specific areas.
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Tim
 
Old 10 October 2012   #12
So you don't plan to import some cowboys in there?
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Old 10 October 2012   #13
Tree Update.

I decided to have leaves for the farther one.
Attached Images
File Type: jpg treeTest_post.jpg (85.1 KB, 94 views)
File Type: jpg Tree_screenGrab_post.jpg (25.5 KB, 65 views)
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Tim
 
Old 10 October 2012   #14
you plan subdivision on that? because they look too lowpoly versus your beautiful cinematic set
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Old 10 October 2012   #15
update of scene:

  • added chaos/age to hero buildings facade
    added updated trees
    changed background tree to have leaves

I wasn't planning on subdividing the trees in the front as they are not extremely visible. I am using them mainly to guide the eye. What do you think, with how much you see, do they need subdivided?

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Tim

Last edited by JasperCG : 11 November 2012 at 04:43 PM.
 
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