Mech Master

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 09 September 2012   #1
Mech Master

This piece is entitled "Mech Master"

The piece was created using Maya, Mental Ray, Mudbox, Photoshop, and Nuke. I was responsible for the texturing, shading, lighting, and the compositing on this piece.

This piece was modeled and sculpted by Arda Koyuncu using Maya and Zbrush.

I've also used a custom Meta-SL node in this piece written by my good friend and former mentor Will Anielewicz. This node could be used not only for occlusion, but also as a shadow catcher and as negated occlusion which I used heavily in my procedural networks.

Any and all feedback would be much appreciated.
Attached Images
File Type: jpg mechMaster.jpg (70.0 KB, 91 views)

Last edited by JustinSchubert : 09 September 2012 at 02:40 AM.
 
Old 09 September 2012   #2
Looks great, the textures are really good. The DOF seems incorrect though.
 
Old 09 September 2012   #3
Skin shader & texture can be much improve. The skin is too waxy at the moment. The darker colors at the winkled area are very unnatural.

The glasses is not very convincing, as there is nothing holding it in place. Yes, this is a CG work, but believability comes when physical are logical.

The pose, if there is one, is actually quite boring. Looks like plug straight from the work in progress pose. Maybe give him a simple expression or something.
__________________
My WIP Thread:
Next Gen Lara Croft 3D Model Fanart
 
Old 09 September 2012   #4
Actually there have been glasses like this, here.
 
Old 09 September 2012   #5
Yah this time of glasses are very cool I remember then on many wizards
__________________
Casting Refs: CGready.com - CG Movies list: CGanimated.com
 
Old 09 September 2012   #6
Thanks for your feedback everyone! I am starting to make some of the suggested changes now.

About the posing... I'm not sure what to do about that since it is not my model and their is no rig. But I will look into it.
 
Old 09 September 2012   #7
really like the idea behind this piece .. looking forward to your progress
 
Old 09 September 2012   #8
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 07:59 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.