CGTalk > WIP > WIP/Critique: 3D
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 09-17-2012, 05:40 AM   #1
sato
Frequenter
 
sato's Avatar
portfolio
laurent pierlot
CG artist
Huntington Beach, USA
 
Join Date: Mar 2003
Posts: 159

Smile sniper vampire

My image didn't make it to the gallery.
I was told in the email that I could post it here and get some help fixing what's wrong.
Thanks!
Attached Images
File Type: jpg Final_V05.jpg (96.2 KB, 84 views)
__________________
CG Artist
Check out my creature DVDs http://www.thegnomonworkshop.com/dvds/lpi01.html
 
Old 09-17-2012, 05:42 AM   #2
sato
Frequenter
 
sato's Avatar
portfolio
laurent pierlot
CG artist
Huntington Beach, USA
 
Join Date: Mar 2003
Posts: 159

__________________
CG Artist
Check out my creature DVDs http://www.thegnomonworkshop.com/dvds/lpi01.html
 
Old 09-17-2012, 08:19 AM   #3
Rytis
Know-it-All
 
Rytis's Avatar
portfolio
Rytis Valikonis
Lithuania
 
Join Date: May 2010
Posts: 470
nice lighting man...
i think that because its bit lack of details
bit boring komposition too.
looks more like film style post production, not a still
 
Old 09-17-2012, 09:16 AM   #4
custardcs
Veteran
portfolio
Jared Barrett
I.T. Service Engineer
Quinedge
Johannesburg, South Africa
 
Join Date: Feb 2012
Posts: 53
i like the idea tops man
 
Old 09-17-2012, 10:15 AM   #5
rainbowdemon
Expert
 
rainbowdemon's Avatar
portfolio
Stanislav Shcherbakov
3D Artist
London, United%2BKingdom
 
Join Date: Aug 2006
Posts: 265
I think it's an awesome image. No idea why it wasnt accepted. Love the dusty feel.
__________________
Official Page | Personal Work
--------------------------
Available for freelance work


 
Old 09-17-2012, 10:58 AM   #6
PKD
Lord of the posts
 
PKD's Avatar
portfolio
Kiadaw Phua
Hobbyist not Hobbit
Germany
 
Join Date: Jul 2004
Posts: 1,685
I think the compostion is ok. The main reason I think is the lack of details & it seems a lot of postwork.

I think the general impression from maybe the judge is there is not lot of work to make this image.
the clock, the head, the rifle, & the rock he stand on. Not to mention none looks high detail from the image anyway.

Not to say you did not spend time on these. the problem with 3D is the size of the object is not a reflection of the work you put in. In 2D art, the size of the object is more or less determine the amount of details you can put into it.

Sometimes, its very hard to explain to people, not in the 3D visual art industry how much time it takes to make a workpiece in 3D.

I have a friend when I show her the current project I am working on, she said it must be hard work, must have taken several hours. I told her, more like months (but of course spread over few hours a day).
__________________
My WIP Thread:
Next Gen Lara Croft 3D Model Fanart

Last edited by PKD : 09-17-2012 at 12:56 PM.
 
Old 09-17-2012, 12:08 PM   #7
turin
Frequenter
 
turin's Avatar
portfolio
Milan Vasek
Senior Lighting Artist
Axis Animation
Glasgow, United Kingdom
 
Join Date: Mar 2003
Posts: 117

hmm, i really like it. the only thing i would probably do is some translucency on the cloth material, to get a feeling of light passing through it a little bit
__________________
Lighting/Ceramics Artist
my portfolio
 
Old 09-17-2012, 05:45 PM   #8
sato
Frequenter
 
sato's Avatar
portfolio
laurent pierlot
CG artist
Huntington Beach, USA
 
Join Date: Mar 2003
Posts: 159

Thanks for your help guys, but I think this is all BS.
The image was top row on CGHub witch have much higher submission quality.
not sure who's judging on cg talk but anyway...

What's wrong with postwork? I've been in the industry for more than a decade, everything is heavily post worked.

I don't think you should judge an image by the amount of details, that make no sense to me.
There is plenty of details where it's needed.
__________________
CG Artist
Check out my creature DVDs http://www.thegnomonworkshop.com/dvds/lpi01.html
 
Old 09-17-2012, 06:15 PM   #9
PKD
Lord of the posts
 
PKD's Avatar
portfolio
Kiadaw Phua
Hobbyist not Hobbit
Germany
 
Join Date: Jul 2004
Posts: 1,685
Quote:
Originally Posted by sato
Thanks for your help guys, but I think this is all BS.
The image was top row on CGHub witch have much higher submission quality.
not sure who's judging on cg talk but anyway...

What's wrong with postwork? I've been in the industry for more than a decade, everything is heavily post worked.

I don't think you should judge an image by the amount of details, that make no sense to me.
There is plenty of details where it's needed.


Only the judges know what is the criteria to be honest. but I am guessing its very subjective, & varies from judges to judges. I have seen some very good work being rejected, while some of average quality making the gallery.

There is no need to get so worked out, & I have told many people to try to post their work somewhere else, and/or try to improve on certain areas, or just moved on.

If I am honest, I think this image can look better if the details from the head & weapon can be more vivid. Also, the rifle looks like its tug under the cloak, rather then held by his hand. I think this image would looks a little better if he have his hand shown holding the weapon.

I am not critizing this image, but give possible suggestions how it can be improved.
__________________
My WIP Thread:
Next Gen Lara Croft 3D Model Fanart
 
Old 09-17-2012, 06:37 PM   #10
sato
Frequenter
 
sato's Avatar
portfolio
laurent pierlot
CG artist
Huntington Beach, USA
 
Join Date: Mar 2003
Posts: 159

Thank dude, those are great comments!
I'm not worked out, I was just looking at the pictures that made it to the gallery and I didn't get it...
some are really bad even by 10 years ago standards but well...moving on.
__________________
CG Artist
Check out my creature DVDs http://www.thegnomonworkshop.com/dvds/lpi01.html
 
Old 09-17-2012, 06:49 PM   #11
ACantarel
Helicopter-Guy
 
ACantarel's Avatar
portfolio
Andre Cantarel
CG Model Supervisor
santa Monica, USA
 
Join Date: Oct 2003
Posts: 1,313

Yeah hmm I really like it and I would have approved it.
Would be interesting to hear what was "wrong" with it.
It can't be something like level of detail as far less detailed stuff can be found in the today's gallery.

I'm curious.
Cheers
Andre
 
Old 09-17-2012, 07:03 PM   #12
rainbowdemon
Expert
 
rainbowdemon's Avatar
portfolio
Stanislav Shcherbakov
3D Artist
London, United%2BKingdom
 
Join Date: Aug 2006
Posts: 265
I also wonder sometimes of criteria of pass/fail for the gallery. I think too much emphasis is being put on amount of details and technical aspects of the image. The art side is ignored. It's a shame, because I find this piece to be full of style and character. Why add details if what artist wants to describe is already perfectly described by the art? It's like reprimanding an impressionism style painter for the fact that he is not following the renaissance art style in my opinion..
__________________
Official Page | Personal Work
--------------------------
Available for freelance work


 
Old 09-17-2012, 07:21 PM   #13
csalexan
Frequenter
portfolio
Colin Alexander
Bloomington, USA
 
Join Date: Aug 2007
Posts: 121
Quote:
Originally Posted by sato
Thank dude, those are great comments!
I'm not worked out, I was just looking at the pictures that made it to the gallery and I didn't get it...
some are really bad even by 10 years ago standards but well...moving on.


I agree that it is a very high quality image, although I think there have been some good and valid suggestions for improvement also. I certainly would have approved it for display in the Stills gallery. However, all that aside, I think it is important not to insult everyone else while trying to defend your own work. Making comments about how bad the work of fellow artists is does not help the discussion or give a good impression of yourself.
 
Old 09-18-2012, 04:58 AM   #14
sato
Frequenter
 
sato's Avatar
portfolio
laurent pierlot
CG artist
Huntington Beach, USA
 
Join Date: Mar 2003
Posts: 159

csalexan,You're totally right, I didn't mean to insult anybody.
I'll try harder next time.

cheers
__________________
CG Artist
Check out my creature DVDs http://www.thegnomonworkshop.com/dvds/lpi01.html
 
Old 09-18-2012, 11:20 AM   #15
Quadart
Itís the journeyÖ
 
Quadart's Avatar
portfolio
Bill Melvin
freelance cg artist
USA
 
Join Date: Jan 2007
Posts: 1,706

Not following basic submission instructions gets work rejected as well. When submitting work you have to meet the basic requirements of disclosing a full name and description of the work. I did not down-vote this work, but Iím guessing the main reason it was rejected is you failed to add the required info in the software field, at least describing what was used to produce the image.

I find it odd that you have a crystal clear moon shining through a densily thick and hazy atmosphere. I donít think 'artistic license' is holding up under the circumstance here.

Iíd like to see the Francisco Ruiz Velasco concept that inspired this piece., out of curiosity.
__________________

Last edited by Quadart : 09-18-2012 at 11:28 AM.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 10:23 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.