Bedroom (interior with vray)

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  09 September 2012
Bedroom (interior with vray)

I am working on the lighting interior scene with vray.
I really need help and critique about material, lighting and textures.


Last edited by nuvied : 09 September 2012 at 04:28 PM.
  09 September 2012
mm i don't see a thing.
Casting Refs: - CG Movies list:
  09 September 2012
With different lighting setup

  09 September 2012
daylight set up.

  09 September 2012

  09 September 2012
My concern is the background image.. evening or daytime.. same image

do you use sharp shadows?

The curtain shadows must but less opaque
Casting Refs: - CG Movies list:
  09 September 2012
yes you are right, thanks.!

background is just an alpha phase
  09 September 2012
Getting there.

Some thought from me might be that..

The background image needs to be replaced.
Wood drawers next to the bed are extremely reflective. Tone that done a bit.
The main thing is that the composition is weak and the elements in the room create a bunch of squares. There really needs to be curves, levels and a stronger composition. What's your focal point? How can you make the viewer jump between focal points and not get lost or bored?

  09 September 2012
Right, thanks Mrguy,
I understood I am weak on composition.
can you halp me about composition of image? Can you give me some useful links about it?
  09 September 2012
updated evening scene

instant image upload and sharing without account
  10 October 2012
after a period of awkward silence, here is a little update ,

upload pictures
  10 October 2012
The comp looks better than before.

I would say that the desk lights look way to bright compared to the sun.

I think your windows would violate building code. Normaly theres a 5-6 cm ledge even on floor to ceiling windows. It looks a bit odd how the window goes right into the floor.

  10 October 2012
thanks for response oAJo!
yea you are right, i misshandled lamp light in postwork, and about ledge, I would say it will be good if i make ladge but reference was same like this.
  10 October 2012
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