|09-12-2012, 08:49 AM||#1|
Join Date: Jun 2012
After setting up the guy in a basic pose and creating one blend shape
(morph target, or whatever people call them) , I spent about 4 hours in Marvelous Designer.
to create the patterns / sim / adjust / yank it around until it sat right.
The rest of the time I was in Softimage for Modeling / Rendering. Maya
just to replace the simulated cloth with cloth I could actually sculpt,
and Mudbox to do the fine wrinkles around the stitching.
Last edited by hugme001 : 09-12-2012 at 08:54 AM. Reason: edit pic
|09-12-2012, 10:12 AM||#2|
Lord of the postsportfolio
Hobbyist not Hobbit
Join Date: Jul 2004
Looks like Marvelous Designer is not something to ignore! The clothes folding are almost flawless.
The days of sculpting clothes foldings in Zbrush may be over soon, given the quality & speed of Marvelous designer.
Anyway, nice work, I feel a stuff is still more appropiate. There are practical reasons why monks use stuff. It can be use for trekking purpose, & do not feel itimating when they go around asking for donation & stuff.
Anyway, can you share the workflow for the clothes? I am really interested how Marvelous designer fit into the pipeline.
My WIP Thread:
Next Gen Lara Croft 3D Model Fanart
Last edited by PKD : 09-12-2012 at 10:15 AM.
|09-12-2012, 05:02 PM||#3|
CG Model Supervisor
santa Monica, USA
Join Date: Oct 2003
I like the pose and expression, feels very natural and it;s not the common thing somehow.
|09-12-2012, 05:02 PM||#4|
Join Date: Sep 2003
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