Warrior monk

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  09 September 2012
Warrior monk


After setting up the guy in a basic pose and creating one blend shape
(morph target, or whatever people call them) , I spent about 4 hours in Marvelous Designer.
to create the patterns / sim / adjust / yank it around until it sat right.
The rest of the time I was in Softimage for Modeling / Rendering. Maya
just to replace the simulated cloth with cloth I could actually sculpt,
and Mudbox to do the fine wrinkles around the stitching.

Michael Amasio
Attached Images
File Type: jpg download.jpg (86.9 KB, 60 views)

Last edited by hugme001 : 09 September 2012 at 08:54 AM. Reason: edit pic
  09 September 2012
Looks like Marvelous Designer is not something to ignore! The clothes folding are almost flawless.

The days of sculpting clothes foldings in Zbrush may be over soon, given the quality & speed of Marvelous designer.

Anyway, nice work, I feel a stuff is still more appropiate. There are practical reasons why monks use stuff. It can be use for trekking purpose, & do not feel itimating when they go around asking for donation & stuff.

Anyway, can you share the workflow for the clothes? I am really interested how Marvelous designer fit into the pipeline.
My WIP Thread:
Next Gen Lara Croft 3D Model Fanart

Last edited by PKD : 09 September 2012 at 10:15 AM.
  09 September 2012
I like the pose and expression, feels very natural and it;s not the common thing somehow.

  09 September 2012
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