Warrior monk

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Old 09 September 2012   #1
Warrior monk

Hi,

After setting up the guy in a basic pose and creating one blend shape
(morph target, or whatever people call them) , I spent about 4 hours in Marvelous Designer.
to create the patterns / sim / adjust / yank it around until it sat right.
The rest of the time I was in Softimage for Modeling / Rendering. Maya
just to replace the simulated cloth with cloth I could actually sculpt,
and Mudbox to do the fine wrinkles around the stitching.


Michael Amasio
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Last edited by hugme001 : 09 September 2012 at 08:54 AM. Reason: edit pic
 
Old 09 September 2012   #2
Looks like Marvelous Designer is not something to ignore! The clothes folding are almost flawless.

The days of sculpting clothes foldings in Zbrush may be over soon, given the quality & speed of Marvelous designer.


Anyway, nice work, I feel a stuff is still more appropiate. There are practical reasons why monks use stuff. It can be use for trekking purpose, & do not feel itimating when they go around asking for donation & stuff.

Anyway, can you share the workflow for the clothes? I am really interested how Marvelous designer fit into the pipeline.
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Last edited by PKD : 09 September 2012 at 10:15 AM.
 
Old 09 September 2012   #3
I like the pose and expression, feels very natural and it;s not the common thing somehow.

Cheers
Andre
 
Old 09 September 2012   #4
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