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Old 09-10-2012, 05:00 PM   #1
monkeyman905
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WIP- Bruce Wayne/ Christian Bale

So ive started a WIP on Christian Bale, This is my first human figure so any help pointing out errors would be a great help. Ive made the head and some of the loops on the cheek are not as good as they should be but i dont know how to correct them without adding loads more topology. The neck/sholders are where im at currently and just trying different ways to get the flow correct.


















 
Old 09-10-2012, 07:12 PM   #2
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Samuel Cote
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Can you share your reference of christian bale
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Old 09-10-2012, 07:50 PM   #3
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Hi,
Here are the images i used i couldnt find bigger sized ones as im not on my home computer.




Last edited by monkeyman905 : 09-10-2012 at 08:01 PM.
 
Old 09-16-2012, 02:15 PM   #4
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Quick update:

Thinking of now taking it into Zbrush to sculpt. Is it best to do the UVs before i take it in or after?? I will be using PS for textures.


 
Old 09-16-2012, 03:47 PM   #5
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I think you take yours references too serious. Because Picture have always distortion in it. Your front view have a big distortion. Its a great view has a base but if you understand the len distortion you can ajust.

Now we lose his ears.

The side view is perfect if you rotate it a little. Because you take is forehead exactly like the picture, but the forehead is not so advance.

try to match your head in 3quart view with this picture. You will fill the difference:

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Old 09-17-2012, 03:05 PM   #6
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Thank you for the feed back, i have taken what you have said and i've tried to rework the model. Ive improved the ears and have them pretruding out for the head more. Also had a look at the forehead and tired to get it to match better to the 3quart view. Im still not 100% about the shape of it either that or ive just been staring at it to long. Any way heres another update. (ive just noticed that i have moved the nostril verts and made it to crow like ooops)

 
Old 09-17-2012, 03:39 PM   #7
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Blocking the main shapes are always a pain. But When you done, its easier.
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Old 09-18-2012, 03:20 PM   #8
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Think i will call this the final base mesh and get it into Zbrush and play around with it in there.
 
Old 10-18-2012, 11:56 AM   #9
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Started the mask, done a quick layout and now just inserting the hard edges

 
Old 10-20-2012, 04:22 PM   #10
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Mask update:

 
Old 10-28-2012, 01:48 PM   #11
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Another upadate added some edges, started on some more detail.

 
Old 11-19-2012, 07:22 PM   #12
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Done an update first time in Zbrush, having issues getting some good looking wrinkles and cracks on the lips could anyone help me out with a few tip?? i dont have to many wrinkle sto add its just round the eyes and forhead really, but the cracks on the lips look poor. Any help brushes, alphas ect??

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Old 11-19-2012, 07:22 PM   #13
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