WIP- Bruce Wayne/ Christian Bale

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  09 September 2012
WIP- Bruce Wayne/ Christian Bale

So ive started a WIP on Christian Bale, This is my first human figure so any help pointing out errors would be a great help. Ive made the head and some of the loops on the cheek are not as good as they should be but i dont know how to correct them without adding loads more topology. The neck/sholders are where im at currently and just trying different ways to get the flow correct.


















 
  09 September 2012
Can you share your reference of christian bale
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  09 September 2012
Hi,
Here are the images i used i couldnt find bigger sized ones as im not on my home computer.




Last edited by monkeyman905 : 09 September 2012 at 08:01 PM.
 
  09 September 2012
Quick update:

Thinking of now taking it into Zbrush to sculpt. Is it best to do the UVs before i take it in or after?? I will be using PS for textures.


 
  09 September 2012
I think you take yours references too serious. Because Picture have always distortion in it. Your front view have a big distortion. Its a great view has a base but if you understand the len distortion you can ajust.

Now we lose his ears.

The side view is perfect if you rotate it a little. Because you take is forehead exactly like the picture, but the forehead is not so advance.

try to match your head in 3quart view with this picture. You will fill the difference:

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  09 September 2012
Thank you for the feed back, i have taken what you have said and i've tried to rework the model. Ive improved the ears and have them pretruding out for the head more. Also had a look at the forehead and tired to get it to match better to the 3quart view. Im still not 100% about the shape of it either that or ive just been staring at it to long. Any way heres another update. (ive just noticed that i have moved the nostril verts and made it to crow like ooops)

 
  09 September 2012
Blocking the main shapes are always a pain. But When you done, its easier.
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Casting Refs: CGready.com - CG Movies list: CGanimated.com
 
  09 September 2012
Think i will call this the final base mesh and get it into Zbrush and play around with it in there.
 
  10 October 2012
Started the mask, done a quick layout and now just inserting the hard edges

 
  10 October 2012
Mask update:

 
  10 October 2012
Another upadate added some edges, started on some more detail.

 
  11 November 2012
Done an update first time in Zbrush, having issues getting some good looking wrinkles and cracks on the lips could anyone help me out with a few tip?? i dont have to many wrinkle sto add its just round the eyes and forhead really, but the cracks on the lips look poor. Any help brushes, alphas ect??

Last edited by monkeyman905 : 11 November 2012 at 07:27 PM.
 
  11 November 2012
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