09 September 2012 | |
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Rajendra Kumar Verma
Senior FX Faculty / 3d Generalist
Mumbai,
India
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Originally Posted by COHAIL:
Hello Fkd and Dillster, Thanks for the critiques, it was a great help for ma.
I decided to re concentrate on the model more then the environment, Fkd. Yes the model need to be re-sculpted, Dillster. Here I started texturing and shading my model face. It is just a draft for me now, I really need comments about the shader. I used Vray sss2. ![]() In first thing i noticed is just upper lip edge area is too sharp and need more detailing in eye area like add eye water,eye lashes too uniform there....second thing is texturing also stretch on both side cheek, look like blur photo i am seeing....hope you got me what i am trying to say here!! best of luck ![]() __________________
"PRACTICE AS IF YOU ARE THE WORST. PLAY AS IF YOU ARE THE BEST" |
09 September 2012 | |
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John Papafotiou
Lighting TD
Wellington,
New Zealand
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I think the skin feels too waxy. Try turning the sss down.
Biggest problem though is the eyes. You've painted specular highlights into the irises which is a bad idea and goes against your lighting. There should be a hot highlight on the left side of her eyeballs where the light is coming from but there is nothing there giving the eyes a lifeless look. |
09 September 2012 | |
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