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Old 11 November 2012   #16
Thanks a lot guys! I was thinking about it today, what you have wrote.
There are two problems: one I still need to draw real humans (I still didn't), and references. I find too few of them. And, of course, anatomical crysis, which I'm aware of - it's when you see muscles everywhere and model them too much. Maybe i should relax and really try being more impressionistic. And study real humans more. Zoltan, what search engines are you using? I use only google.
 
Old 11 November 2012   #17
Originally Posted by mister3d: Zoltan, what search engines are you using? I use only google.
Me too, mostly the Swiss Google ( http://www.google.ch ), trying many times keywords in different languages, plus synonyms, and extended settings. In this case i was searching cautiously with medium nudity filter for the English words “nude fat man”, changed my mind very quickly too “fat man beach” (for the single reason to not post hair-raising pictures here).


Originally Posted by mister3d: Maybe i should relax and really try being more impressionistic.
That’s what i’ve meant actually (rather than “expressionistic”). The problem is basically when one is knowing a lot and working then with that knowledge, using a sort of constructivism instead of letting things happen as they are. As far as i have seen, top character modellers are following this rule throughout when going for realism, which is also a must with paintings. One of the very best guys in this field was(deceased last year) Lucian Freud: http://en.wikipedia.org/wiki/Lucian_Freud

Last edited by zokana : 11 November 2012 at 08:55 PM.
 
Old 11 November 2012   #18
Thank you Zokana! A very useful tip on searching! There's a lot we can learn from previous painter generations.
An update.
 
Old 11 November 2012   #19
Yes, much better! The differentiation to Dave* is good - could be even stronger toward the aged body type.
- armpits also here: inward instead of outward.
- there’s a strange concave shape right below his breasts (might be also the lighting... a bit)
- knees look somewhat edgy and small also here >> it’s probably more the lower part of the knee, needing more volume (perhaphs also more width)
- the rear shape of the thighs seems to be very straight in side view (also the transition between back side of the knee and calf muscle is somewhat suspicious - going in quite a lot)
- feet look much better now (perhaps the inner bow very strong for an old fat guy >> more flatfoot)
- regarding that the character is supposed to showcase your skills with body types in your portfolio: i’d give him strong cellulitis, expecially at the buttocks, and i’d refine also his genitals to make the character look complete (as long your picture provider doesn’t mind)

edit:*: meant your "Professor", and not "Dave"...

Last edited by zokana : 11 November 2012 at 05:07 PM.
 
Old 11 November 2012   #20
Than you Zokana! Very good observations! The update.
 
Old 01 January 2013   #21
An update (in photoshop yet).
 
Old 01 January 2013   #22
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