imran khan (WIP)

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Old 08 August 2012   #1
imran khan (WIP)

here is a wip 3d model of imran khan (former cricketer and founder of Shaukat Khanum Memorial Trust and leader of the political party pti etc)
after 4 or 5 hrs work i came up with this. i am a self taught artist so i know i would face many difficulties so that is why i am posting my wip here and i hope you guys help me out.
right now my prob is when i mirror face it looks so thin also in the eye and corner of the mouth wrinkles looks not so good without smooth (is it ok?).
Attached Images
File Type: jpg imran khan wip.JPG (32.6 KB, 230 views)

Last edited by sherkhannabi : 08 August 2012 at 11:30 AM.
 
Old 08 August 2012   #2
You need to show more views of the head; side, front and 3/4. Use a camera with a narrower field of view, too.
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Old 08 August 2012   #3
Show more vies please so we can see the problem. Too thin/too wide is a common issue when mirroring. Other issues can arise too along the mirror line, depending on how much or little attention was paid to the work beforehand.
But show us some more views first so we can judge for ourselves. Share a mesh too so we can see how it flows.
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Old 08 August 2012   #4
thank guys for the reply. this is the front and side view of model.


subdivision looks fine but normal mesh not looks so good . is there any tool that i can correct my mesh edge flow with same line.?

Last edited by sherkhannabi : 08 August 2012 at 04:35 PM.
 
Old 08 August 2012   #5
i assume everything is right.
 
Old 08 August 2012   #6
Critics & comments tends to be fairly slow in this part of the forum.

Just be patient, work diligently, & post your questions & progress.

if someone have something to comment, they will drop a note.

Anyway, you should work on a full face, if you have not already. Its much easier to see the form. Also do you intend to do high detail sculpting work in Zbrush or mudbox, as the approach will be slightly different.

For instant, if you intent to do sculpting work, you will want to make the polygon more evenly size & as square as possible. If not, you will want to construct the meshes in a way that flow better with the face features, for instant, & making them differnt sizes & shape is not that critical.
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Old 08 August 2012   #7
Ya more square.. because Zbrush like square polygons.. no triangle and if you polypaint in zbrush.. rectangle polygons will stretch in the textures.
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Old 08 August 2012   #8
thank you for your replies.
i didn't get the face round shape so i texture it to see how the face overall shape is but i still didn't get it.
here is the model with local texture.
 
Old 08 August 2012   #9


uv texture

Last edited by sherkhannabi : 08 August 2012 at 08:04 AM.
 
Old 08 August 2012   #10
need tutorial

is there any tutorial about how to make bump , specular and other map for face texture because i don't know how it works. right now i am just using simple image for skin texture.
 
Old 08 August 2012   #11
You already have a RGB map.. basic but useable.

You can search google: http://www.ehow.com/how_5469555_create-bump-maps.html

BUMP map:

the best photoshop quick tip is to apply a Highpass filter to your rgb map.. It will get you a good bump for start:

Filter/other/Highpass try low value like 0.9

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Old 08 August 2012   #12
creating maps

thanks scote for how to make bump map
well still searching for how to create other maps through my texture like specular,diffuse,bump etc didn't find yet.
also i found these software which also can create maps crazybump and shadermap but still missing the head tutorial.
 
Old 08 August 2012   #13
http://www.3dtotal.com/ffa/tutorial..._head/head1.php
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Old 08 August 2012   #14
thanks again scote

i saw the tutorial and its explain a lot. but the final result looks not so realistic.
i am gonna try this because you say so. ( i like your Selfportrait 2012 model. looks realistic)
 
Old 08 August 2012   #15
Thanks. the main idea was to sculpt it with aplha mask in Zbrush, but for doing that you need a unwrap head with good UV

It's easy when you have all the ref and you know the camera ratio to use.

After you have all it's take to get your map.

Here the help I get from my teacher website:

http://sjdigitalsculptor.com/tutorials1.html
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