Axe Warrior (Test with fibermesh)

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  07 July 2012
Axe Warrior (Test with fibermesh)

Here's my new sculpted character bust in zbrush from the game dota2(AXE). I was just improving my learning in anatomy. I was able to use fibermesh for the first time and i am really impressed on how it can be easily to control. Comments/Critics are welcome!

  07 July 2012
Modo for Rendering.

  07 July 2012
I retopologized him in Modo, and i am thinking on adding his arms or maybe his whole body before sculpting/texturing him in zbrush.

  08 August 2012
Here i sculpted his whole body but not included the feet, i am still struggling to sculpt the hands and feet. There's still some muscles that are of shape, still need to study those. After sculpting this i'll export him in topogun for retopologizing i just need some feedback for now.

  08 August 2012
Update: Tweaking his abdominal and lower legs muscles. Still looking for the right proportion of muscles for him.

  08 August 2012
After a long long hours of retopologizing and this is what i have done so far. I dont know if i got the right approach of topology for animation. I just followed the flow of his muscles, but not perfectly of course. They are all quads except for the hands and feet.

Last edited by mstyle028 : 08 August 2012 at 07:14 AM.
  09 September 2012

Update: ............
  09 September 2012
That's excellent work. The hair had to be tricky. You seem to have put the strand width profile to good use. A lot of people miss that setting and wonder why the hair looks like a wire brush. You did a good job of it.
I like to learn.
  09 September 2012
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