Axe Warrior (Test with fibermesh)

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Old 07 July 2012   #1
Axe Warrior (Test with fibermesh)

Here's my new sculpted character bust in zbrush from the game dota2(AXE). I was just improving my learning in anatomy. I was able to use fibermesh for the first time and i am really impressed on how it can be easily to control. Comments/Critics are welcome!

Old 07 July 2012   #2
Modo for Rendering.

Old 07 July 2012   #3
I retopologized him in Modo, and i am thinking on adding his arms or maybe his whole body before sculpting/texturing him in zbrush.

Old 08 August 2012   #4
Here i sculpted his whole body but not included the feet, i am still struggling to sculpt the hands and feet. There's still some muscles that are of shape, still need to study those. After sculpting this i'll export him in topogun for retopologizing i just need some feedback for now.

Old 08 August 2012   #5
Update: Tweaking his abdominal and lower legs muscles. Still looking for the right proportion of muscles for him.

Old 08 August 2012   #6
After a long long hours of retopologizing and this is what i have done so far. I dont know if i got the right approach of topology for animation. I just followed the flow of his muscles, but not perfectly of course. They are all quads except for the hands and feet.

Last edited by mstyle028 : 08 August 2012 at 07:14 AM.
Old 09 September 2012   #7

Update: ............
Old 09 September 2012   #8
That's excellent work. The hair had to be tricky. You seem to have put the strand width profile to good use. A lot of people miss that setting and wonder why the hair looks like a wire brush. You did a good job of it.
I like to learn.
Old 09 September 2012   #9
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