US soldier version 2, with reference for free use. must give credit though.

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Old 07 July 2012   #1
Exclamation US soldier version 2, with reference for free use. must give credit though.

Okay, so my first attempt at a soldier failed misserably, and its still on this first page as of now as i write this. so for a fresh view of everything im naming this Soldier V2.
Ive changed the way I go at making characters completly, starting with making a base mesh, for the body and head as one, and clothes and accessories are seperate instead of modeled on the mesh. using extracted maps from mudbox to create my high resolution result from a base mesh in max that will serve as the playable character and when rendered will look high resolution, or so i hope with high resolution texture bump maps, displacement maps, ambient lighting, etc.
updates to come so stay tuned.... critique wanted on my work.
heres a first sample of what ive achieved so far im working on adding more detail.

and here are my reference images of me, using the same folds just different camo for my character.
 
Old 07 July 2012   #2
update 1 on soldier v2

heres the first update on the soldier. pants shirt and head are sculpted, still adding detail to the shirt. leave me comments and critique please.

 
Old 07 July 2012   #3
you go to deep in your sculpting already.. get a good topology first and block your main shapes.

You create skin pore before even get the right shape for you nose.

Start with the basic. I know... we all to get to a good acceptable final look first, but it's the wrong way to start.


Try that


http://www.samuelcote.com/cg/cghelp/topology
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Last edited by Scote : 07 July 2012 at 02:12 AM.
 
Old 07 July 2012   #4
thank you for mentioning that i rushed ahead i know, :/ lols
 
Old 07 July 2012   #5
I'm not sure what era soldier you are making but the vest you have in your 'reference' hasn't been issued in over twenty years, with most units now either being issued with a standard MOLLE loadbearing system or specialist MOLLE systems for elite or SpecOps units, make sure you also research items like weapons, helmets and night vision equipment.

Concentrate as has been said on proportions before you go into detail and ignore things like colour textures until the last, seeing an overly large digital camo texture slapped on an unfinished sculpt.
 
Old 07 July 2012   #6
i did my research before you evefr posted something numptus, but thanks anyways. i plan to make it opptional in my game what vest to wear but for now im going to update to the rumored multicam and new outfit that the army may adopt, seeing only a few have been officialy issued this camo.
 
Old 07 July 2012   #7
so thanks to what is said i will first wait for critique and comments to proceed on the head.
this is the basic shapes outlined and blocked out, how should i proceed now to make this realistic. whats next.
 
Old 07 July 2012   #8
Exclamation head update.

heres an improved head, added in eyebrows, moved the eyes around abit, etc.

leave me comments and critique.
 
Old 07 July 2012   #9
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Old 07 July 2012   #10
Sorry but multicam has been worn by a great deal of units already, not just spec ops. The rumoured replacement camo systems for 2015 onwards are said to based off of the now in test A-TACS and A-TACS FG systems. US Airforce personnel are still issued with the ABU kit but that will also be phased out to favour a more unified Armed forces approach, no decision has been made on Marine units yet but some force recon personnel have been seen wearing A-TACS. the navy replacement camo system has been bogged down in bureaucracy and is currently based on a blue grey version of the Navy's Marpat system.

In all honesty if you're going to attempt something you really should do as much research as possible and not just pull things out of the air or indeed make assumptions based on five year old information.

Multicam was selected as the US Army replacement camo back in 2010 and the Eagle industries CIRAS as the standard US issue load bearing base, although the Rangers and other specialist units still have access to other MOLLE kit, with some uints being able to select thier own kit, the current issue helmets are the MICH 2001/2002 and the ACH.
 
Old 07 July 2012   #11
Originally Posted by Numptus1: Sorry but multicam has been worn by a great deal of units already, not just spec ops. The rumoured replacement camo systems for 2015 onwards are said to based off of the now in test A-TACS and A-TACS FG systems. US Airforce personnel are still issued with the ABU kit but that will also be phased out to favour a more unified Armed forces approach, no decision has been made on Marine units yet but some force recon personnel have been seen wearing A-TACS. the navy replacement camo system has been bogged down in bureaucracy and is currently based on a blue grey version of the Navy's Marpat system.

In all honesty if you're going to attempt something you really should do as much research as possible and not just pull things out of the air or indeed make assumptions based on five year old information.

Multicam was selected as the US Army replacement camo back in 2010 and the Eagle industries CIRAS as the standard US issue load bearing base, although the Rangers and other specialist units still have access to other MOLLE kit, with some uints being able to select thier own kit, the current issue helmets are the MICH 2001/2002 and the ACH.

so if i use a multicam uniform with a ciras load bearing base is that acceptable or used or not? reply thanks.
 
Old 07 July 2012   #12
whatever you heard about multicam is wrong, it is not a standard issued uniform yet, only some troops are being "equipped" with it that are going to afghanistan. my father is military high rank, and I get my info straight from the military, i lived ten years in germany, going to a military school, i know everything theres is to know about military, and can find out what i need just by asking my father, :/ so dont give me no sorry bs. thanks.
 
Old 07 July 2012   #13
Sorry, whoever your Dad (ex military from what you said in your previous thread) has spoken to is not telling him the whole story, various camos are used by the US military.

Perhaps you would like to read the article directly from the US Army's website, the article was written two years ago and since then EVERY unit deploying to that area of operations is issued with Multicam: http://www.army.mil/article/35184/s...rms-boots-gear/

Of course different camo will be worn depending on the operation, ACU was chosen specifically because of it's ability to blend in better in an Iraq style urban environment, just as M81 Woodland camo was designed to blend in better in a north western european theatre.

I can argue with you all day long and your dad if you like about what camo is issued where and to who, I research this for a living and have advised several military companies on future camo patterns and there application.

You have to ask yourself where your soldier game is going to be set and model around that, there is no point in modelling what you are wearing in your reference if you are modelling a modern soldier set in a desert environment.

Now, rather than being someone who doesn't like the fact that someone might know a bit more than you or your dad, take the advice as it is meant, as a way of helping you to acheive what you want.

For some inspiration, take a look at these threads on CGTalk: http://forums.cgsociety.org/showthr...ighlight=marine

http://forums.cgsociety.org/showthr...ighlight=marine
 
Old 07 July 2012   #14
heres the first update on the details of the ciras vest. im adding more and more detail as i work.
 
Old 07 July 2012   #15
Originally Posted by Numptus1: Sorry, whoever your Dad (ex military from what you said in your previous thread) has spoken to is not telling him the whole story, various camos are used by the US military.

Perhaps you would like to read the article directly from the US Army's website, the article was written two years ago and since then EVERY unit deploying to that area of operations is issued with Multicam: http://www.army.mil/article/35184/s...rms-boots-gear/

Of course different camo will be worn depending on the operation, ACU was chosen specifically because of it's ability to blend in better in an Iraq style urban environment, just as M81 Woodland camo was designed to blend in better in a north western european theatre.

I can argue with you all day long and your dad if you like about what camo is issued where and to who, I research this for a living and have advised several military companies on future camo patterns and there application.

You have to ask yourself where your soldier game is going to be set and model around that, there is no point in modelling what you are wearing in your reference if you are modelling a modern soldier set in a desert environment.

Now, rather than being someone who doesn't like the fact that someone might know a bit more than you or your dad, take the advice as it is meant, as a way of helping you to acheive what you want.

For some inspiration, take a look at these threads on CGTalk: http://forums.cgsociety.org/showthr...ighlight=marine

http://forums.cgsociety.org/showthr...ighlight=marine

well if you do it for a liveing thats one thing, but still i know all those facts you gave me thanks anyways. and i read that article when it first came out, havent read it in awhile though, xD. and my dad just retired like last month.
 
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