Dwarven Adventure

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Old 07 July 2012   #1
Dwarven Adventure

I have started production on a short animation titled "Avarus". The script is finished and the main concepts are done, so I figured I would start doing some modeling. I'll be doing most the work by myself with some help from a couple friends. If you have a moment please feel free to leave a comment or a critique.
I've started some concept sculpting on the main character. The mustache and beard are a stand in and will eventually be created using hair farm. Stay tuned for more updates, Thanks!
Old 07 July 2012   #2
Small update.
Started on the rest of the body..

Old 08 August 2012   #3
More sculpting...

Old 08 August 2012   #4
Looks good so far. Not feeling the shoes & eyebrows though.
My WIP Thread:
Next Gen Lara Croft 3D Model Fanart
Old 08 August 2012   #5
Thanks for the comment! I did actually end up getting rid of those eyebrows during the re topology, they are going to be made of actual hair and not geometry. As far as the boots go, I did tone them down a little bit but maybe you have some other suggestions for me? I'm open to ideas!
Small update on some of the retopology..


Old 08 August 2012   #6
The shoes look much better now.

I have nothing constructive to say now, I think the model looks really good, topology of wire is good as well. keep it up.
My WIP Thread:
Next Gen Lara Croft 3D Model Fanart
Old 08 August 2012   #7
Looks very nice keep it up Dave
Old 08 August 2012   #8
I appreciate the comments and feedback guys!

I decided to concept out the hair a little more just to get an idea of where I was going once I start making the dynamic hair. I almost like him without the mustache, anyone have any thoughts on that or the style of the hair before I start the painful process of hair creation??

Thanks again

Old 08 August 2012   #9
I prefere the middle one, as he seems to be pretty young but with a beard - that fits best.

Do you have more infos about the charcters life and so on? Would make it easier to comment on the style.
Old 08 August 2012   #10
Left one, with full beard.

Old 08 August 2012   #11
After coming back to this I am leaning a bit towards the full beard. I do have another question for anyone out there..
I was planning on creating actual dynamic hair for this but am thinking now that using geometry would be way less of a technical hassle. My only problem is when it comes to facial animation I am unsure how the beard would follow the face properly, or maybe it would just be simpler to stick with the hair sim. Anyone have any ideas for this?
More updates soon!
Old 09 September 2012   #12
Did some quick material testing today. Mainly on the head.
I have two monitors that are not calibrated very well and on one it looks very saturated while on the other it looks okay. Can anyone tell me how it looks on their monitor?
Old 09 September 2012   #13
More texture/shading work...still lots of work ahead.

Old 09 September 2012   #14
It's coming together, keep it up. Looking forward to your final result.

And I also like him without the beard. You have a nice jaw line there with that little detail on the chin - wouldn't see that with the beard.
Old 09 September 2012   #15
i really like this character.. hope to see some guud animation at the end

My Reel : Modeling and Low poly Reel
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