Cybord humanoid insect

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  06 June 2012
Cybord humanoid insect

Hello everybody

I started a new model, this time something involving hard surface modelling to improve my skills in this field of 3d modelling.
It's a sort of humanoid mechanical insect, sci-fi genre, modelled initially with Sculptris (with a lot of Flat and pinch brush : ) ) and then retopologized in Blender with Bsurfaces. I found Cycles preview really useful about quick feedback for the model materials.
Hope you like it. Comments and critics are very welcome.

My Website
  09 September 2012
hello everybody

here it is a major update of my model, it takes a lot of times to create because of
many other different things to do and because there isn't a final design, so I'm
designing this creature while I'm modeling.
It's not the final version of the body, but I think it's going in the right way.
Hope you like it, comments and critics are very welcome.

My Website
  09 September 2012
Lookin great!

Quick crit: maybe add some pinchers on the mouth area and repeat the black areas you have already on the back of the spine in between the segmented geometry you have...possibly hinting at some underlining wires or gears?
  11 November 2012
thanks for the congrats goatrape.

The last modification goes in the direction you said, so I think it's a bit better now, but there is a lot of work to do yet!

My Website
  11 November 2012
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