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Old 06-02-2012, 03:22 PM   #16
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Assignment #2 Khador warjack axe



Instructions:
1. Corey and Joe, take #1; Daniel and Ryan, take #2; Eric and Alex, take #3; Jack and Pascal, take #4, Michael and Steve, Take #5
2. Starts on June 4th, ends on June 15th, total of 12 days.
3. 300-500 trian for in-game model.
4. Texture size 512x256.
5. Diffuse, Specular, Normal map are required.
6. Show 6 updates in one post: high rez base/ zb detail/ low rez + uv/ baking result/ final textures/ final result.

ps. To see the full size image, click on the small image.

Last edited by JackZhang : 06-04-2012 at 04:13 PM.
 
Old 06-02-2012, 04:34 PM   #17
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Jack's assignment #2 updates






Last edited by JackZhang : 07-03-2012 at 02:49 AM.
 
Old 06-04-2012, 04:08 AM   #18
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Grats you two!!

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Old 06-04-2012, 02:38 PM   #19
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Michael's assignment #2 updates







Last edited by punchline : 06-16-2012 at 05:57 PM.
 
Old 06-04-2012, 02:40 PM   #20
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Pascal's assignment Warmachine Axe updates

Pascal Cleroux's First Assignment.











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Last edited by pascalc6 : 07-18-2012 at 01:22 PM.
 
Old 06-04-2012, 07:42 PM   #21
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Corey Bastos
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Corey's practice results.

Reserved for practice results
 
Old 06-07-2012, 12:21 AM   #22
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Axe Project


High Poly Model - 2 hours

Zbrush details - 3 hours

Low Poly + Unwrap 2 hours

Reserved for practice results.

Last edited by Thrise999 : 06-12-2012 at 08:17 PM. Reason: Uploads
 
Old 06-08-2012, 11:59 PM   #23
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Old 06-13-2012, 04:23 AM   #24
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quick paint over. michael, you still have time.
 
Old 06-22-2012, 01:44 PM   #25
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Assignment #2.2 warhammer aircraft

This is an addtional assignment for the ones who already completed assignment #2. In this case, Pascal and Michael, if I'm not mistaken.


Here are the instructions:

1. Pascal on Ork Bommer, Michael on Space Marine Stormtalon Gunship. You can choose any color variation listed on the site
2. Write up a complete breakdown list and a schedule. follow closely to the schedule you come up with.
3. poly budget: 2000 triangles
4. NO ZBRUSH AND NO NORMAL MAP
5. Texture map size 1024x1024
6. Diffuse/specular/gloss maps are required.
7. Deadline: July 30th
8. Update images: final geo/final uv/final textures/ final result


p.s, click on your craft to go to the site and

DO NOT RUSH. It's due July 30th. Let the quality speaks for you.

Last edited by JackZhang : 06-22-2012 at 03:02 PM.
 
Old 07-02-2012, 02:07 PM   #26
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Michael's assignment #2.2 updates




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Last edited by punchline : 07-20-2012 at 12:14 AM.
 
Old 07-03-2012, 04:13 AM   #27
JackZhang
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Jack's assignment #2.2 updates


Last edited by JackZhang : 07-14-2012 at 03:42 AM.
 
Old 07-06-2012, 02:46 AM   #28
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Assignment 2.2











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Last edited by pascalc6 : 07-31-2012 at 02:01 PM.
 
Old 07-31-2012, 01:55 PM   #29
JackZhang
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Assignment #3 warhammer 40k weapon

http://www.flickr.com/photos/ultram...vie/4348594749/

http://www.flickr.com/photos/ultram...vie/4349342434/

http://www.flickr.com/photos/ultram...vie/4461671621/

Instructions:
1. Frank Arndt/Joe takes the first one, Michael/Corey takes the second one, Pascal/Jacktakes the 3rd one.
2. Starts on August 1st, ends August 15th.
3. 500 trian for in-game model.
4. Texture size 512x256.
5. Diffuse, Specular, Normal map are required.
6. Show 6 updates in one post: high rez base/ zb detail/ low rez + uv/ baking result/ final textures/ final result.

Last edited by JackZhang : 07-31-2012 at 06:08 PM.
 
Old 07-31-2012, 02:00 PM   #30
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Reserved

Bump into page 3.
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Last edited by pascalc6 : 07-31-2012 at 05:11 PM.
 
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