Assault Mech - WIP

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Old 04 April 2012   #1
Assault Mech - WIP - Last Pics 06-07

Hey Everyone!

I started this mech last year, but because I ran out of freetime I put it aside. In the past few weeks I had some time, so I opened the scene again.
Here is the current state, hope you like it...


Last edited by Theodoric : 06 June 2012 at 06:29 PM.
Old 04 April 2012   #2
Really wonderful man, this high poly stuff is always inspiring to me

Is this something that a person would be sitting inside? Or an automated robot.
Old 04 April 2012   #3

This more like a Battletech mech, so a person will be sitting inside.
But I designed a "capsule" instead of a cockpit like in the Neon Genesis Evangelion. This version looks much more safe for the pilot... behind the heavy armor
Old 04 April 2012   #4
wow, very nice model and lot of details.

cant wait until see the last result .
Cant stop imagination.
Old 04 April 2012   #5
Thumbs up

final work vd texture should b Amazing.
Old 05 May 2012   #6
I was on holiday, but I'll continue the work on it at home.
Old 05 May 2012   #7
Could somebody give me some advice how to rig the ammo belt? Or a link to a tutorial.
It has 2 fixed point and fix length, etc...
I use Softimage|XSI.
Old 05 May 2012   #8
Awesome model Theo! WOW! In reply to your query ..... thıs ıs somethıng ı found on a gamıng forum....mıght help out ( I'm a Maya guy...:/ )

"XSI has both spline and tail IK solvers. You will find them under the Animate>Skeleton menu.
You can also create a chain based on a curve.

Also remember in XSI, that when you draw a skeleton chain, it automatically has IK on it, which you then drive by moving and animating the end effector. You can easily switch to FK or even blend between IK and FK, but going to the Kinematic Chain property which is under the first node of that particular chain"

Here ıs the lınk to the page....hope ıt's useful.

It would be EPIC to see thıs beast movın' ı sure hope that's your plan! Good luck....
Thought is real.........its the physical which is the illusion

Wip= Character study "Varaha"
Old 06 June 2012   #9
Nice job man, congratulations.
Do you think to do the texturing , lighting and final render?
Old 06 June 2012   #10
Thx guys!

fanger: Thanks for the link, I'll try!

ramek81: yes, I'll make a nice render (or at least I'll try ) I just finished the final ammo belt piece (didn't have freetime in the past few weeks btw) so when I figured out the rigging method for the belt, the modelling part actually will be finished.
Old 06 June 2012   #11
I had some freetime so I finished the rest of the modelling. Actually maybe I'll add some cable to the joints later...
But now... Start the UV...

Old 06 June 2012   #12
Nice one, reminds me of the Mechwarrior universe

Cobra 6
Modelling & Texture artist
Old 06 June 2012   #13
You say you are starting the UVs. Are you planning to unwrap the highpoly or did you end up retopping it?
Old 06 June 2012   #14
Nice work there! The machine has alot of power, hope to see it textured =)
Character WIP
Old 06 June 2012   #15
Very nice! Canīt wait to see further progress!
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