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Old 01-24-2013, 08:34 AM   #31
MFlemming
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Manuel Flemming
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do you plan on texturing everything in photoshop or are you going to use a 3d paint tool like mari (maybe in combination with an unproject-> photoshop work -> reproject workflow) ? This would solve the problem of exactly matching the positions of rivets and small details in uv space.

keep it up, I can't wait to see more updates!
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Old 01-26-2013, 09:20 AM   #32
pgajlewicz
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Pawel Gajlewicz
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MFlemming, this was one of my ideas to use mari to make final touch of textures. Probably I will start with traditional photoshop and at the and I will use mari to make nice details like rivets. But if I not use mari I will probably try to bake my textures with AO, so I should get every shadows of rivets and I think this should be work fine to get corect place of rivets on panels. I will see... it will come to me when modeling job will be done
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Old 01-29-2013, 09:23 PM   #33
pgajlewicz
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Pawel Gajlewicz
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I'm back with new, small update. I made second "wall" inside the cargo. Probably will work a little with first one on left and make some additional holes to make it nicer.

As always please click on the image and select "show image" to see bigger resolution.


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my work: Land Rover Defender in the forest
 
Old 02-01-2013, 09:36 PM   #34
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Milen Alexandrov
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BRAVO men,fantastic work
 
Old 02-02-2013, 11:35 AM   #35
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Holger Tesch
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great model sofar, like the details. texturing will be fun i think.
 
Old 02-03-2013, 11:01 PM   #36
ACantarel
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Andre Cantarel
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Man i love your work. The level of detail is fantastic and all looks very accurate and clean. Can;t wait to see the next renders.
I'll let you know once I figure out how to get the 3d rivets in the correct UV space position after a curved surface got undistored. I have an idea, have to try it out in MARI later.
What's the poly count so far?

Cheers
Andre
 
Old 02-04-2013, 12:50 PM   #37
pgajlewicz
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Pawel Gajlewicz
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Thank all of you for good words! As always, I'm fighting with my laziness

Summary info told me that there is 3mln polygons right now. I think I could reduce this number a lot by cleaning wires, but I'm not sure is it needed
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my wip: Bell Uh-1

my work: Land Rover Defender in the forest
 
Old 06-26-2013, 09:30 PM   #38
pgajlewicz
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Pawel Gajlewicz
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Heh... a lot of time missed... but thanks to Andre and his Mi-24 I found some motivation to work a little So little update!

And ss always please click on the image and select "show image" to see bigger resolution.

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my work: Land Rover Defender in the forest
 
Old 06-26-2013, 09:40 PM   #39
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Mo Ali
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Great details and modelling efficiency
 
Old 06-27-2013, 12:01 PM   #40
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Chris Kautz
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Looking great. What a helluva lot of detail there!
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Old 06-27-2013, 09:44 PM   #41
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simy soares
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lovely details i very good form
good luck
 
Old 06-29-2013, 01:17 AM   #42
ACantarel
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Andre Cantarel
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Such a beauty! So clean, I love it! Shoot us some wires

Cheers
Andre
 
Old 07-08-2013, 05:05 PM   #43
pgajlewicz
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Pawel Gajlewicz
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Hello, here is some small, fast update. I make it, coz I do not want to lose motivation again Didn't make a lot, but started to work on pilot's cab. I will probably make some additional models, like bags, ammo cases etc. to add some life into cargo cab, because right now it looks to "sterile". I made 6k render to check mistakes to improve. Of course thank you for all your comments, even small good word give a motivation to work

As always please click on the image and select "show image" to see bigger resolution.

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Pawel Gajlewicz
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my wip: Bell Uh-1

my work: Land Rover Defender in the forest
 
Old 07-08-2013, 05:47 PM   #44
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Joep Peters
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Some pinching here and there but otherwise really nice and highly detailed model

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Old 07-08-2013, 06:14 PM   #45
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Mo Ali
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I'm not seeing the pinching, just a great model. Would love to see a wire of this.
 
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