Originally Posted by ACantarel
Wow that's just crazy in a good way So much detail everywhere... Do you have some good reference like accurate blueprints for this? Otherwise it is easy with such things to run into problems once you connect a few bigger pieces and then you;re off by a meter or so. That was the case with my White House for a section I had no blueprints for and I had to match it by looking at plenty of pictures over and over again. And of course certain angles are just impossible to come by.
What's the poly count so far? Are you instancing all those repeating segments?
Exactly right! Joining up the sections is difficult! With gothic architecture I can kind of hide these dodgy joins with detailed pillars and archwork. There's no blueprints for these buildings as they didn't make blueprints at the time! Form my reading, most of the measurements were kept in the master mason's head and draw in a clay surface to show the other masons whilst building. I have a great many books on gothic architecture which I use and I've visited lots of cathedrals and taken thousands of reference photos. The tower I'm currently working on is almost an exact copy of the one at Reims. The nave is a mix of different cathedrals, mostly Southwark cathedral in London. The crossing is from Ely Cathedral. The chapter house is a mix too.
Poly count is a few million each for the tower, nave, crossing, chapter house and transepts. There's no meshsmoothing anywhere, so that's just the repeated details. All the segments are just repeated instances too. There's a lot of symmetry too which saves a lot of time.