Gothic Cathedral

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Old 09 September 2013   #61
Quote:
Originally Posted by ACantarel
Wow that's just crazy in a good way So much detail everywhere... Do you have some good reference like accurate blueprints for this? Otherwise it is easy with such things to run into problems once you connect a few bigger pieces and then you;re off by a meter or so. That was the case with my White House for a section I had no blueprints for and I had to match it by looking at plenty of pictures over and over again. And of course certain angles are just impossible to come by.
What's the poly count so far? Are you instancing all those repeating segments?

Cheers
Andre


Exactly right! Joining up the sections is difficult! With gothic architecture I can kind of hide these dodgy joins with detailed pillars and archwork. There's no blueprints for these buildings as they didn't make blueprints at the time! Form my reading, most of the measurements were kept in the master mason's head and draw in a clay surface to show the other masons whilst building. I have a great many books on gothic architecture which I use and I've visited lots of cathedrals and taken thousands of reference photos. The tower I'm currently working on is almost an exact copy of the one at Reims. The nave is a mix of different cathedrals, mostly Southwark cathedral in London. The crossing is from Ely Cathedral. The chapter house is a mix too.

Poly count is a few million each for the tower, nave, crossing, chapter house and transepts. There's no meshsmoothing anywhere, so that's just the repeated details. All the segments are just repeated instances too. There's a lot of symmetry too which saves a lot of time.
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Old 10 October 2013   #62
Sealing up the gaps in the tower:

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Old 09 September 2014   #63
Some more update at last! THis is the chapter house at the far end of the cathedral. I've started texturing. Any feedback welcome. (I know the lighting's terrible )





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Last edited by TheThidMan : 09 September 2014 at 09:44 AM.
 
Old 09 September 2014   #64
Wow I didn't know if you'd bring off the texturing to match up to the modeling but that's some fine texture work on that lower arcade along the wall.

What an enjoyable project to follow this has been.
 
Old 09 September 2014   #65
Quote:
Originally Posted by AncienRegime
Wow I didn't know if you'd bring off the texturing to match up to the modeling but that's some fine texture work on that lower arcade along the wall.

What an enjoyable project to follow this has been.


Thanks!

Here's an update on the ceiling texturing (click for full size). It's just the base surface at the moment, there's some decoration to add.

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Old 09 September 2014   #66
Oh man, this is going to be great!!!

I am preparing to model the basilica of Vezelay for a personal project. It seems that I'm going to use splines, sweep and loft nurbs for the ceilings.
Do you have a specific workflow that you discovered works best here?

I am going to keep an eye on this one.

Good luck, Robert
 
Old 09 September 2014   #67
Quote:
Originally Posted by Robert Glotzbach
Oh man, this is going to be great!!!

I am preparing to model the basilica of Vezelay for a personal project. It seems that I'm going to use splines, sweep and loft nurbs for the ceilings.
Do you have a specific workflow that you discovered works best here?

I am going to keep an eye on this one.

Good luck, Robert


Thanks Robert!

My workflow is pretty similar to yours- lots of lofts and splines! I've got a huge amount of reference in books that help a lot too. Symmetry modifiers help too. I'd be interested to know what your plan is for statues and other carvings? I'm struggling to figure out how to cover that as I'm not great at sculpting such things. I thought about 3d scanning on site but haven't found a great way to do it that way.
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Old 09 September 2014   #68
Hello Hugh thanks for answering,

Yes I'm gathering references as well, luckily there are some floorplans and even measurements on wiki about this vezelay basilica, and a photobook that I ordered is supposed to arrive any day now. So soon I will slowly start (i am not in a hurry, first I need to finish some other models) for it.

I have the same considerations about all sorts of smaller details especially the capitals.
Not sure yet,but in my case I might simply go for normal maps, because in probably all of the shots they will not be close anyway if at all visible. I'm planning to make the whole structure but leave out everything else that will not be visible.

Anyway I''m still considering doing some 3D scans, after doing some brief searching I found THIS, together with a Xtion camera it might do the trick. Maybe also FaceShift will be useful here, but I'm not sure.

Hope you will post here if you decide to use any of scanning solutions.

Take care, Robert
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Old 09 September 2014   #69
Quote:
Originally Posted by Robert Glotzbach
Anyway I''m still considering doing some 3D scans, after doing some brief searching I found THIS, together with a Xtion camera it might do the trick. Maybe also FaceShift will be useful here, but I'm not sure.

Hope you will post here if you decide to use any of scanning solutions.

Take care, Robert


I was thinking of using a hand-held scanner like this , hooked up to a microsoft surface tablet to make it easy to carry around, but that makes it quite an expensive solution! That software you link to looks interesting! I might give it a try and see what I can come up with.
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Gothic Cathedral Work in Progress
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Old 09 September 2014   #70
Quote:
Originally Posted by TheThidMan
I was thinking of using a hand-held scanner like this


I remember seeing that dandy scanner a while ago, its the iphone under the scanners isn't it.
Indeed a little expensive, and one off the nice things of the kinects and friends is that you can use it with many other applications.

Regards, Robert

ps, still curious on how it will perform compared to the non-hand scanner.
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Old 09 September 2014   #71
Nice good looking textures!!
Congrats!
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Old 09 September 2014   #72
very impressive model
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Old 12 December 2014   #73
Long time, no update. Having trouble getting the lighting right with all the stained glass!



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Gothic Cathedral Work in Progress
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Last edited by TheThidMan : 12 December 2014 at 03:00 PM.
 
Old 12 December 2014   #74
this is great i love it
 
Old 05 May 2015   #75
I hope you haven't abandoned this project. I'd love to see more..
 
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