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Old 01-27-2012, 03:33 PM   #16
keyan3d
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At last some more progress... I usually spend a lot of time on feet

I tried to be a little honest with the mechanisms (just a little )



This is how it looks after assembly:



It's simple. If it looks bad in any ways please let me know.

But I'm facing a little problem with the topology here, I thought it'll look better if I make this ankle joint similar to the knee joint in the concept:





I'll appreciate any tips.
 
Old 01-29-2012, 01:04 PM   #17
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Very nice, like how you're going so far and that you are considering the mechanics...keep up the good work.
 
Old 01-29-2012, 02:19 PM   #18
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Thank you Artdigital, great encouragement

Some more progress:





you know it's completely symmetric.. Is it ok for a robot or it should be a little asymmetric?



Again I'll appreciate any comments.
 
Old 02-01-2012, 01:42 PM   #19
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Leg's armor:






Thanks for looking.
 
Old 02-01-2012, 05:06 PM   #20
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Looks great on the modeling. Concept is cool.....I think you need to take a good look at the foot proportions it looks odd
 
Old 02-01-2012, 11:09 PM   #21
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Thanks for the comment EBOLII, I think his heel is a bit thin:



Let me know what you think.
 
Old 02-02-2012, 06:17 AM   #22
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The majority of the modeling that you will be doing on this concept is the outer armor that covers the character, so you want to have a realistic human figure underneath the armor in order to create realistic armor. My suggestion is to go to makehuman.org and download a free 3d human model that you can use as your reference point for building the outer armor instead of wasting time trying to model a human figure that you will never see under all that armor. Enjoy modeling!
 
Old 02-02-2012, 11:26 AM   #23
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nice concept l really like to see final shoot of your modeling
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Old 02-03-2012, 12:26 AM   #24
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Nice concept and looking forward to seeing this progress, love robocop, although ED-209 is the hero for me ;p, I'd echo what others have said, the proprtions look way off, a good base model to model plates around would be a better start, If your not comfortable with doing this, just download a free one online for ref, or use Demo soldier from zbrush to help with getting proper proportians going, I'd also recommend not going into super detail at this stage and model the whole thing lower poly without support edges etc, this way you can survey the model / subject as a whole before going into all those fine edge loop and support edges phase, Good luck!
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Old 02-03-2012, 01:54 PM   #25
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Thank you for the comments, I used the demo soldier from zbrush to reconsider my proportions, and this is what I've found:



I'll appreciate if you point out any other possible problems, here's the link to the image without my marks:
wip-proportions
 
Old 02-03-2012, 01:56 PM   #26
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Quote:
Originally Posted by nathy-d
...I'd also recommend not going into super detail at this stage and model the whole thing lower poly without support edges etc, this way you can survey the model / subject as a whole before going into all those fine edge loop and support edges phase, Good luck!

Well said, Thanks
 
Old 02-03-2012, 05:04 PM   #27
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Quote:
Originally Posted by keyan3d
Thank you for the comments, I used the demo soldier from zbrush to reconsider my proportions, and this is what I've found:



I'll appreciate if you point out any other possible problems, here's the link to the image without my marks:
wip-proportions


From this picture it's pretty appearent that the "boot" is way to small. His foot would never fit in there, I'd say make the it longer and less pointy at the tip so that there's actually space for five toes. I think it would also help the overall appearence since tiny ballerina feet don't really suit a combat cyborg
 
Old 02-17-2012, 06:52 PM   #28
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Quote:
Originally Posted by teraflop
From this picture it's pretty appearent that the "boot" is way to small. His foot would never fit in there, I'd say make the it longer and less pointy at the tip so that there's actually space for five toes. I think it would also help the overall appearence since tiny ballerina feet don't really suit a combat cyborg


I think the feet needs to be larger to support the massive weight of his torso. BTW Robocop only has part of his head intact (the brain and the face) the rest are mechanical. This reminds me of Ironman, so it'll be interesting to see the progress. Happy modeling.
 
Old 01-27-2013, 12:38 PM   #29
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It's almost a year since my latest post on this thread, so I wanted to prevent it get shut xP

Anyways, thanks to teraflop I noticed how thin the ankles were. I also agree with tastyUdon about the body, which is all robotics. So here's the result of some tweaking, though I'm not happy with it, specially with the heels.

These are orthographic shots (models are a bit rotated):



I also did a simple clay render:



I think the proportions are improved. Thanks to you guys for your helpful comments
 
Old 09-15-2013, 09:48 PM   #30
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name of the artist who did the concept you took your refrence form is Jason Hazelroth
 
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