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Old 03 March 2012   #31
Quote:
Originally Posted by mister3d
I agree with this, that's a good observation. I think right now the clavicles there look too much down where their heads are...maybe its because of stretching and you will fix it later. I don't know how on references, but clavicles more often are straight horizontally than uplifted. 3d.sk references often have lifted arms, which lifts clavicles as well, or slouched posture.
Now the palm muscle could be more round there, especially for such a build person.


Please draw me what do you think how be more better the clavicles!

I do not found "total perfect" reference body, (I have many 3d.sk references too, but this references are 4 years old, maybe now I can find better references there), so I see many reference of many bodies, I do not follow only one reference body, I build my character from many references.

You are right! But the hands has changed before. I will show you later.

in front view:


arm down:
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Last edited by artofillusionist : 03 March 2012 at 10:48 AM.
 
Old 03 March 2012   #32
Quote:
Originally Posted by mister3d
Normally it woudn't touch the ground in the middle. Foot is an arc, which serves pressure amortization. But of course for stylistical purposes you can choose any kind of stature.
Definitely the leftmost is abnormality and you wouldn't be taken into the army with it.


I choosed the middle way, the foot have pressure on the ground, but not too much pressure.
Because I think the character stands the most. But sometimes he get up his foot and the foot will not have any pressure.



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Last edited by artofillusionist : 03 March 2012 at 11:06 AM.
 
Old 03 March 2012   #33
What do you think?
What is the best edge flow on thigh?
left or right side legs?

first was the "left", after current I use the "right" (because I want following with edge the muscles)


I do not yet exactly which is the better edge flow

test movie with "right leg" (with fast rigging):

http://s1123.photobucket.com/albums...rrent=test1.mp4
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Old 03 March 2012   #34
In my opinion the left is better topology as it has less n-gons and e-gons in areas of animation. The more quads are there in joints the better for animation.

Last edited by mister3d : 03 March 2012 at 11:53 AM.
 
Old 03 March 2012   #35
 
Old 03 March 2012   #36
It's coming along really nicely so far. Maybe the arms could be a tiny bit longer, so the wrist aligns with the crotch.
 
Old 03 March 2012   #37
I understand what do you say. I see some images of clavicles and now I want to catch the best shape, of course later I will sculpt there more details.
I see some people do not have big head of clavicle.

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Old 03 March 2012   #38
Thanks for remember me! I forget, before I saw the neck in left view is not the best.
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Old 03 March 2012   #39




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Old 03 March 2012   #40
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Old 03 March 2012   #41
The upper back is still far in the back. You could push the whole upper body more forward, taking him at shoulder blade level. Many references have simply a wrong posture in side view, like for example this guy, pushing his belly out (and having so a stronger arch in his back than usual), the typical posture of small children:
http://www.illustratedmale.com/Side_view/male_side.jpg

There’s still something off with the neck/jaw area. The neck looks too short and the jaw extremely pointy, the latter partially also somewhat sharply modeled and the jaw line getting far up toward the back. And i have the feel that the whole top part of the skull was somewhat too small in side view.
 
Old 03 March 2012   #42
Please draw me what do you think exactly.

(Now the neck thinner and longer like before.)

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Old 03 March 2012   #43
Quote:
Originally Posted by artofillusionist
Please draw me what do you think exactly.

(Now the neck thinner and longer like before.)

Done on your last render (but flipped, for no particular reason actually...):

 
Old 03 March 2012   #44
 
Old 03 March 2012   #45
[QUOTE=zokana]Done on your last render (but flipped, for no particular reason actually...):
Thanks for the comment!
I see, I will check my character.
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Last edited by artofillusionist : 03 March 2012 at 02:14 PM.
 
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