Xbox 360 set

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Old 12 December 2011   #1
Xbox 360 set

Render from the last page:




----

Hey, for people that remember myself, and for people that remember I have attempted to create the Xbox 360 controller before, I'm back and I'm here to finish it.

I originally made this mesh in Max, and by the end I could see faults in the mesh. Mostly to do with FOV issues (it looked fine in Front, but not in Camera).

Well, these have been corrected, and the entire mesh remodeled, this time in Modo.

This is a render I was messing about with this morning:


Full size (Click):


Now to start on the back, before I get back to the front with the buttons (they are going to be a pain to shade), and finally, the UV's for adding the text around the controllers front.

These are the wireframes as they stand at the moment:



Smooth:


Hope you like

Kage is officially back!
__________________
[SIZE=1][CENTER]-Kage-
*Detail is the Key to realism*
Finished Projects:
Xbox 360S
Logitech Z-5500 Front
Logitech Z-5500 Back

Last edited by Kage06 : 06 June 2013 at 12:31 AM.
 
Old 12 December 2011   #2
Hey, just a few changes made, and added the top portion in the past day or so.
With work over the Christmas period I haven't got as much time as I'd like but we are slowly getting there. I was hoping to have this done by Christmas, but not sure how that will hold up now.

Still, here is the render of it as it stands tonight


Full size (click):
__________________
[SIZE=1][CENTER]-Kage-
*Detail is the Key to realism*
Finished Projects:
Xbox 360S
Logitech Z-5500 Front
Logitech Z-5500 Back
 
Old 01 January 2012   #3
I've gotten round to finishing the top portion, and the bottom portion.
I know I've overshot my time frame (I said I'd have it done for Christmas) but at least it is getting done.
The back is next and then finally the buttons.

I hope you like the render thus far (I can fly them out pretty quick)


Full (click):


I know that the newest controllers have a reflective Xbox button and they say "Xbox 360" at the top instead of "Microsoft". I plan to make these changes once the controller is complete, making a set of them as it were (The Microsoft lettering is simply a displacement map so can easily be changed)

We'll see how it goes

Hope you like so far anyway!

I want to thank some of 4mats chip tunes for getting me to carry on with it lol
__________________
[SIZE=1][CENTER]-Kage-
*Detail is the Key to realism*
Finished Projects:
Xbox 360S
Logitech Z-5500 Front
Logitech Z-5500 Back

Last edited by Kage06 : 01 January 2012 at 04:39 AM.
 
Old 01 January 2012   #4
I am impressed! The materials look spot on!
 
Old 01 January 2012   #5
Thanks a lot fantapeople

Hopefully get some done tonight. I have a few hours before I should be heading to bed.

If I plan to do the entire set, I may be pushed to model the old + new Xbox 360 as well... if someone could give me a new one to model from
__________________
[SIZE=1][CENTER]-Kage-
*Detail is the Key to realism*
Finished Projects:
Xbox 360S
Logitech Z-5500 Front
Logitech Z-5500 Back
 
Old 01 January 2012   #6
Just a wireframe and a quick render from last night:





Full (click):


Can't avoid the back for any longer
__________________
[SIZE=1][CENTER]-Kage-
*Detail is the Key to realism*
Finished Projects:
Xbox 360S
Logitech Z-5500 Front
Logitech Z-5500 Back
 
Old 01 January 2012   #7
This one right here looks like a photo.

A few suggestions:
-Make the bumps on the main white part bigger. It looks like you applied noise on the render.
-Make some dirt built up in the crevices, micro scratches on the d-pad, slightly chewed up joystick, etc...
 
Old 01 January 2012   #8
Thanks The-Chan

Hehe, I'm hoping the final shots will look like photos. Still a bit to go, but I feel I have the materials mostly down.

I agree on the bump. I will have to check on that. As for the damage on the pad, I think the suggestion of adding micro scratches on the D pad will be a great idea so thanks. Even new pads will probably have some scratches which will help the light spread more realistically

I don't know if I agree with the other damages though, i.e the worn analog sticks and dirt. I'll see when I finish it up how new I want to make it.

I plan you see to make the new versions too which will only require one new texture, and a few shader changes. It might be quite good to produce something in which the old one gets replaced for my reel, as for the console as well if I ever get round to it.

Thanks for the reply

The mesh I feel is slightly better now after a bit of tinkering the other night. Time is going to be hard pushed the next few days but I'll hopefully get some work done.

May need help with the buttons when I finally get round to them. The shader is so complicated, and I've tried many times to replicate the effect and fail.
The IOR I've tried tinkering with to no avail.

From a side view, it looks like the letters are going into the object beneath it, and protruding out, whereas from a top view, the letter is sitting on top and not going into it at all. If you look at a controller yourselves, tell me why this is please?
__________________
[SIZE=1][CENTER]-Kage-
*Detail is the Key to realism*
Finished Projects:
Xbox 360S
Logitech Z-5500 Front
Logitech Z-5500 Back

Last edited by Kage06 : 01 January 2012 at 03:08 PM.
 
Old 02 February 2012   #9
Updates finally. I've had a bit of work, and my head has been all over the place.
Igore the issue with the shoulder button. That seems to be an issue since I copied the mesh over to render in one scene.

Just wanted to show how much work I've done since

I'm planning more updates tonight/tomorrow, with the triggers, maybe buttons, and some work on the battery part.

I know there are some issues with the connecting geometry at the minute:



Please click for the full image (3360x2100 res)


Hopefully by the end I will have something nice for a portfolio piece
__________________
[SIZE=1][CENTER]-Kage-
*Detail is the Key to realism*
Finished Projects:
Xbox 360S
Logitech Z-5500 Front
Logitech Z-5500 Back

Last edited by Kage06 : 02 February 2012 at 06:17 PM.
 
Old 03 March 2012   #10
Updates on the wire. Basically been trying to perfect the mesh and I think its pretty close now, with all mesh items linking together nicely as on the controller itself.

Front:




Back:





Side:




Top:


__________________
[SIZE=1][CENTER]-Kage-
*Detail is the Key to realism*
Finished Projects:
Xbox 360S
Logitech Z-5500 Front
Logitech Z-5500 Back

Last edited by Kage06 : 03 March 2012 at 02:55 AM.
 
Old 03 March 2012   #11
Bottom:




I promise now that is done to finish work off on the other areas that need doing
__________________
[SIZE=1][CENTER]-Kage-
*Detail is the Key to realism*
Finished Projects:
Xbox 360S
Logitech Z-5500 Front
Logitech Z-5500 Back
 
Old 03 March 2012   #12
Updates:

Buttons modeled, and shaders passed (just). Took a while to find that sweet spot. It took a lot of re-modeling/shader refinements to finally get them looking right though

I have modeled the glass, which has a thickness, and then behind that, I have the panel just below the button hole, where the letters lie.



Full:




Full:


I can finally see an ending to this at least
__________________
[SIZE=1][CENTER]-Kage-
*Detail is the Key to realism*
Finished Projects:
Xbox 360S
Logitech Z-5500 Front
Logitech Z-5500 Back

Last edited by Kage06 : 03 March 2012 at 12:55 AM.
 
Old 03 March 2012   #13
Looks good.
 
Old 03 March 2012   #14
Thanks

I know progress is slow, and I understand if people start to get bored looking at it HAHA. It's something I really need to improve on, but I find with projects, they become almost a part of me, that they are hard to finish as everything has to be right.
In terms of modeling/shading/rendering ability, I believe I have improved 100x's how I was 2 years or so back so at least I'm learning from it. Only speed can come as a result from that.

I'll get working on the console ASAP, as its certainly something I'm planning on including as well.
__________________
[SIZE=1][CENTER]-Kage-
*Detail is the Key to realism*
Finished Projects:
Xbox 360S
Logitech Z-5500 Front
Logitech Z-5500 Back

Last edited by Kage06 : 03 March 2012 at 12:16 PM.
 
Old 03 March 2012   #15
Look great man, I especially like the attention to the different specular levels of the plastics.
 
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