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Old 09-12-2015, 11:08 PM   #91
sebastian___
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Sebastian Andor
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Thank you.
In the last few years the gpus and the processing power in general has gone up dramatically. It's easier also to paint objects in a 3ds max viewport, either with the native object paint or with all sorts of scripts.
So at the first glance it seems it would make little sense to still work like this in a game engine.
But even 5 years ago, my thread title had the words "rendered with Cryengine and 3ds max" so I'll mix and combine them however I'll see fit. And I still like the feeling of painting with objects, light and darkness in the cryengine viewport, compared to the max viewport.
 
Old 09-11-2016, 08:51 PM   #92
sebastian___
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The offline render workflow is much better these days, but after some tests I decided the cryengine render workflow is still "in".
I'm using Sandbox like some sort of ultra fast isotropix Clarisse.

I'll add some pics and gifs soon to this post, with some viewport captures.
 
Old 09-11-2016, 09:33 PM   #93
sacboi
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Ian Rei
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Great to see you back. Can't wait for those updates

Cheers.
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Old 09-12-2016, 09:45 PM   #94
Shletten
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Quote:
Originally Posted by sebastian___
The offline render workflow is much better these days, but after some tests I decided the cryengine render workflow is still "in".
I'm using Sandbox like some sort of ultra fast isotropix Clarisse.

I'll add some pics and gifs soon to this post, with some viewport captures.

I very much like the sound of that. I find your whole process quite ingenious. Do you know any other people who do the same?
 
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