Uber Speed Demo

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  03 March 2004
  03 March 2004
double post

Last edited by Gibbz : 03 March 2004 at 08:55 AM.
  03 March 2004
ok its 3,774,438 bytes (3.59mb) so i guess thats not the problem... we are workin on an update with new camera movment/views so if it has the same problem then ill have to look into it more....

il try and get a log file put in too so u dont need a screen capture

  03 March 2004
ok new demo is up 3.6mb try that one out(its in the same spot so just check my first thread)

- fixed exit to the bridge so u dont lose control
- independand physics, so theyre not dependant on the frame rate(so u dont need vsync enabled anymore)
- new camera views
- smoother camera

  03 March 2004
new box, this time it doesnt go away.

[EDIT] After looking at this, I realized that it is looking for files in specific folders. (system.ini and font.tga) So I created thoes folders and placed the files in where they are looking. Then it loaded but I only got a white screen.[/EDIT]

Last edited by kwshipman : 03 March 2004 at 04:38 PM.
  03 March 2004
hrmm what program are u using to extract the zip file because they are in there...

get winace 2.5 from www.winace.com and try that instead....

  03 March 2004

This is looking pretty cool so far. Especially given it's only you and your bro.

Without knowing what your trying to achieve I can only offer up that:

- The physics need to be more responsive (duh)
- Adjusting the camera when you accelerate is ok but I'm not a fan of having the camera pull back when you break.
- Can we get some physics on those tires and signs, etc. so we can run them over?
- Only takes up 4k of memory, not bad at all. CPU usage is between 50% and 60%
- Looked a little better when I tweaked the system.ini file. Bumped it up to 1024x768.
Insomniac Games
  03 March 2004
yeah i forgot to put the res up before i uploaded it...

whats your system/frame rate?

3rd person camera is still beeing tweaked(so is the whole game hehe)

and we are gonna speed it back up more...

btw saw your resume, nice you worked on ut and alot of other cool games

Last edited by Gibbz : 03 March 2004 at 05:23 AM.
  03 March 2004
Finally had time to download the new version. . . and . . .Thats not UBER SPEED! That's UBER SLOW!!! Seriously though, I realize that you realize that it's slow. Did you realize that?

Anyway, it's shaping up. Did the FOV change though? Seems like it. I noticed that in the pond, you can see the bottoms of the cattails, but when I drive my car through it(like all good citizens with a car should) it clips the bottom part of the car completely off as though the water was not transperant.

*singing*Just keep coding, just keep coding, just keep coding

Hmmmm. . . . I need to texture that t-bucket one of these days.
"Banana peels and little green beetles make the best toupees"

  03 March 2004
eheh yeah ive noticed that too(the water)

yeah speed will be tweaked, like i said multiplayer is kinda working now and thats wht the coders working on :P

  03 March 2004
Okay a new version now with MUTLIPLAYER!
its about 1 second lag on mutliplay at the moment...

- added internet/lan play via tcp/ip
- also increased the speed back to the right speed
- added 3rd camera view, top down

again around 3.6mb same location

  01 January 2006
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