[Finished] VFX Personal Project - Under Attack

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  09 September 2017
[Finished] VFX Personal Project - Under Attack

Hello everybody,
I'm following a 4 month course for VFX and we're working on our projects,
Mine included a car, a container and a wall
It's the first time for me modelling an entire car, it's supposed to be a citroen berlingo of 2005 converted to military purposes (UN vehicle)

This below it's just a shader test to see how the reflections behaves, it's all geometry and material that's why behaves cartoonish

Render is Arnold 5,
Modelled with Maya and nurbs.

The lights still need a LOT of love

Last edited by McDrake : 12 December 2017 at 01:50 PM.
  09 September 2017
One of the other props I'm modelling, it's not very detailed because it will not be an hero object, the distance from camera will be more or less twice or trice this beauty shoot

  10 October 2017

Container, this one will be seen from twice the distance it's actually from
  10 October 2017
The car also got some texture love
  10 October 2017
this is actually pure shading, ad a couple of mask, was exercising with shading
  11 November 2017

This is all the Geo combined and ready to be rendered in a video
  11 November 2017
This is the geometry with the background plate integrated, still some work to do, but
what do you guys think about the color integration of the objects? do you feel it's ok with the rest of the plate or not?
There is still a lot that needs to be addressed (some of the objects have a wrong lighting)
  11 November 2017
Had a mistake with the geometry and the skydome.
This is the new geometry with the new integration.
  11 November 2017
I decided that the wall itself was not getting integrated very well with the whole ambience, as I needed it to be modelled for Houdini destruction, I wasn't able to recreate a similar wall to the one in the background, so I decided to change completely the kind of wall.
I'm going for this style

  11 November 2017
Added more pieces with different textures and variation, also added rebar where it make sense (placeholder shader).
The hooks will be deformed in different variation also
  11 November 2017
Remodelled and reshaded the crates (were a little too simple)
What do you think of this shader? they seems a little too much shiny and the wood soft
  12 December 2017
This is the new shading of the car, changed the pattern of the mud overall
  12 December 2017
me humble hombre
i think the wooden crate looks good to me. Like brandnew. I am not an expert, but i say the lighting makes it or breaks it nomatter how good its textured.
Not saying the light isn't good enough, but it can change the look, the mood dramaticly. Maybe make it look more worn out.

As for the car, might have more glossy/reflection in the paint. Car has a bit of plastic feel to it.
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