09 September 2017 | |
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[Finished] VFX Personal Project - Under Attack
Hello everybody,
I'm following a 4 month course for VFX and we're working on our projects, Mine included a car, a container and a wall It's the first time for me modelling an entire car, it's supposed to be a citroen berlingo of 2005 converted to military purposes (UN vehicle) ![]() This below it's just a shader test to see how the reflections behaves, it's all geometry and material that's why behaves cartoonish ![]() Render is Arnold 5, Modelled with Maya and nurbs. The lights still need a LOT of love Last edited by McDrake : 12 December 2017 at 01:50 PM. |
09 September 2017 | |
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One of the other props I'm modelling, it's not very detailed because it will not be an hero object, the distance from camera will be more or less twice or trice this beauty shoot
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10 October 2017 | |
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Texturing of one can
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10 October 2017 | |
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Textured the Browning
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10 October 2017 | |
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![]() Container, this one will be seen from twice the distance it's actually from |
10 October 2017 | |
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The car also got some texture love
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10 October 2017 | |
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Carjack!
this is actually pure shading, ad a couple of mask, was exercising with shading ![]() |
11 November 2017 | |
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![]() This is all the Geo combined and ready to be rendered in a video |
11 November 2017 | |
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This is the geometry with the background plate integrated, still some work to do, but
what do you guys think about the color integration of the objects? do you feel it's ok with the rest of the plate or not? There is still a lot that needs to be addressed (some of the objects have a wrong lighting) ![]() |
11 November 2017 | |
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Had a mistake with the geometry and the skydome.
This is the new geometry with the new integration. ![]() |
11 November 2017 | |
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I decided that the wall itself was not getting integrated very well with the whole ambience, as I needed it to be modelled for Houdini destruction, I wasn't able to recreate a similar wall to the one in the background, so I decided to change completely the kind of wall.
I'm going for this style ![]() |
11 November 2017 | |
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Added more pieces with different textures and variation, also added rebar where it make sense (placeholder shader).
The hooks will be deformed in different variation also ![]() |
11 November 2017 | |
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Remodelled and reshaded the crates (were a little too simple)
What do you think of this shader? they seems a little too much shiny and the wood soft ![]() |
12 December 2017 | |
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This is the new shading of the car, changed the pattern of the mud overall
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12 December 2017 | |
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PRO
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Guido
NL,
Netherlands
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me humble hombre
i think the wooden crate looks good to me. Like brandnew. I am not an expert, but i say the lighting makes it or breaks it nomatter how good its textured. Not saying the light isn't good enough, but it can change the look, the mood dramaticly. Maybe make it look more worn out. As for the car, might have more glossy/reflection in the paint. Car has a bit of plastic feel to it. |
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