Caliban - WIP

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Old 05 May 2008   #271
hey pete!

sad, you woulden't finish this one. it would have been one of the coolest threads in cgs's history
great work on the new guy.

Old 09 September 2008   #272
Belated thanks for the comments :o)

I shelved this project for a bit because the last pose was weak, limp and boring - mainly because the rig was exploding everytime I tried to do something even slightly athletic. But I got a bit of a second wind from doing other fings, and so:

Version 2, now with less explosions and a lot more like picture 1, page 1 of this thread.

Gonna re-do the ZBrushing as it was my first attempt, and I made a ton of mistakes.

Old 09 September 2008   #273
happy to find this not just a 6 month bump but a real update. Good to see it back

Old 09 September 2008   #274
yeah good to see your picking this back up great work dude
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Old 09 September 2008   #275
This is freakin' unbelievable!

I don't know how I missed this. Subscribed!

Old 09 September 2008   #276
I was looking back on this thread not too long ago, Glad you finally got back to it.
Old 09 September 2008   #277
Fantastic, I'm glad you've come back to this. Lovely work!
creative director
slide ltd
Old 09 September 2008   #278
Hey! Glad to see you back on tracks Piek!
New pose is just like you said: more in the first direction spirit, happy you found courage to fight it again!

Also happy he don't have balls in this position =D
Old 09 September 2008   #279
Really great to see you back on Caliban. I still can't get over how complex your max rig is without it exploding every time you move a limb. How are you skinning him? With standard max modifiers or using a plugin like SkinFx?

Lets see some more!
Joel Mongeon
Character Artist
Old 09 September 2008   #280
great as always. Nice to see you came back with an great update.
nice work mate!!
Soldier Child for Amnesty
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Old 09 September 2008   #281

great work! I just read a book called "Olympus" by Dan Simmons and he has a creature based on caliban. It's set in the future where everyone lives to be exactly 100 and then they get teleported to "heaven", which is actually a space station in orbit that has long since been taken over by the caliban creature who now eats the people that come through the portal.
Old 10 October 2008   #282
This is amazing work! The amount of detail is mindblowing, and using a skelletual structure and muscles in the model is cool too. I never did anything like it. I can't wait to see the final result with animation.
Old 10 October 2008   #283
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