Goblin texturing

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  06 June 2002
Thanx everyone.
I think I'm finally seeing the light at the end of the tunnel. I'm almost done creating the blend shapes. I still have a few shader tweaks (teeth and the red of the eyes mainly), and have yet to throw a tounge in him.... but I might actually be done by the end of the weekend . If everything goes as planned my next post will be to the gallery for finished work.
Thanx again,
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Dave K.
www.thehobbitguy.com
davek@thehobbitguy.com
 
  07 July 2002
I can almost smell that horrible breath com'n out of his mouth...
(hmmm maybe it's my armpits...)
Anyway

FRECK'N COOL!!

Love your style!
Great work.
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Ain't Nothin' But A CG-Thang
 
  07 July 2002
Like the eyes

Really like the way the eye area looks, Nice painted texture all together man.
 
  07 July 2002
nice modeling and texturing .....really like the expression do you use wire deformer for blendshape or just tweak the face with lattice and vertex.........and the hair is looking good but l want to know how you move your hair if you have a special technic..........
 
  07 July 2002
Hry everyone I posted a link to an animated version of him in the gallery section click here . Check it out


nibo,
If only they would make a media type with "smell-o-rama"

alganon,
Thanx... they are the most important part of any character, I think.

S E D A H ,
No wore deformers.... mainly blend shapes, but joints were used for the eye blinks and jaw rotation to give them radial instead of linear movement.
I didn't do much w/ the hair movement... meaning no soft bodies or things of that nature... what I did was latticed the strands I wanted to move then created a skeleton and bound the lattice to those joints. Then I put a locator at the bottom of the neck and aim constrained all those joints to it. This way I can manually key the locator to control the hair movement.
__________________
Dave K.
www.thehobbitguy.com
davek@thehobbitguy.com
 
  07 July 2002
Super if you want to sell it visit my site (we'll start soon...)
 
  10 October 2002
heck its worth just seeing it all again.
BUMP***
__________________
Animator
Maya | Lightwave | Messiah
www.flarenova.com
 
  10 October 2002
hobbitguy!!!!....i'm a huge fan....u basically taught me how to model with that tut you did....but i swear this cant be a recent WIP i've seen all of these textures a long timeago in a head animation you did with this character.........its still awesome tho U THA MAN
 
  10 October 2002
hehe... that's funny... I was looking through the wips and I saw a thread on goblin texturing so... being the fantasy fan that I am.... I checked it out..... It's my own!
Boy this is an old one...your right snakeman... but thanx for thinking it's worthy to be bumped up Julez4001.


On a side note... I do get a lot of people asking me how to do the hair on this guy, and I wrote a little mini-tutorial of how to do it on page 4 of this thread. If it's your first time looking at this you might want to check it out.

Take care,
__________________
Dave K.
www.thehobbitguy.com
davek@thehobbitguy.com
 
  10 October 2002
he looks so great, man you are one of my favorte 3d modelers, I love your style.

can't wait to see another tutorial! your troll was awesome!

Love the goblin to man
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Ian Joyner | Character Designer at Legacy FX | Moderator CGtalk

*shamless plug alert* Check out my Character Modeling / Texturing DVD's

 
  10 October 2002
I'm Lookingfor a better way to model my hair.
I modeling a wizard and am not going the way of hair plugin.
You got any tips for this...
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Animator
Maya | Lightwave | Messiah
www.flarenova.com
 
  10 October 2002
Thanx Kingmob. I've been really busy lately w/ side projects, but I promise more when I get some breathing room.

Jules4001,
To model hair in Maya (I'm not sure if there's something similar in Lightwave though) I draw a bunch of curves in 3d space and manipulate them into position, then create a "C" shaped curve loft it using those curves as a path. If it need to adjust it later I can either edit the original curve for single patches or put a lattice on it for moving the hair as a whole. Then apply a shader like on page 4 of this thread.

Take care,
__________________
Dave K.
www.thehobbitguy.com
davek@thehobbitguy.com
 
  01 January 2003
Hey guys ... check this out!!!

http://www.web3dservice.com/tutoria...t_compfx_13.htm

Man... really... i know its the other way but.. look at this:

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"Its purpose that guide us!"
 
  02 February 2003
woohhoooaaa !!!?! this goblin is amazing work ....great
 
  02 February 2003
really nice work man! I also checked out your site, and have to admit that you are a fantastic computer artist. You are no doubt a rankin/bass fan. If you have the time, I would love to see you do one of the trolls from the cartoon...... :airguitar
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