Sci-Fi Robot (WIP)

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  01 January 2018
Originally Posted by ZeT3D: Looks, great, but at the first glance there is a lot of the same scale detail, it's hard to stop eye on something. I'm curious how you will texture it, grouping it into some bigger parts by colour would help I think.
Thanks. Yes the scales of details is same for this designing period. But as I said the fine details I will add in Modo during or after retopo process. Right now I only want to focus on model itself. After that as you said may be I will make material ID by coloring different parts and apply materials in painter by ID map. I think the easiest way will be this
  01 January 2018
Did some retopo. Still not game res but first I want to make high poly version with proper topology. After that will make game res version.

  07 July 2018
Oh. I am still alive Did some retopo on legs in my vacation days. Missed to work on this and Nux car model.

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