vehicle: Honda s2000

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  11 November 2003
vehicle: Honda s2000

Sorry for the dead links, but the server where I put my older pictures is almost always dying. See last pages for the newest pictures!
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Abbys :: CG Workshop
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My S2000 WIP
Tutorial: Boxmodeling a car
Supra (BRAND NEW!)

Last edited by LionTR : 04 April 2004 at 05:45 PM.
 
  11 November 2003
Wow, it looks very professional. But tell me, are the parts separated in the first 2 pics too, or do you cut them all for the 3rd pic?
 
  11 November 2003
No, the parst were separeted on the first 2 pictures too.
__________________
::Death to virus writers!::
Abbys :: CG Workshop
__________________
My S2000 WIP
Tutorial: Boxmodeling a car
Supra (BRAND NEW!)
 
  11 November 2003
Oh, very clean word. What have you done to fit the edges in such a precise way? Are you working with MeshSmooth groups or do yoe chamfer it several times? And how do you proceed? What is your trick?

Please explain it a little bit more detailed, because these car edges are looking so real and I just have a problem with those edges.

Last edited by RealViper : 11 November 2003 at 08:00 AM.
 
  11 November 2003
- first U have to detach the different parts from each other
- then use extrude in edge level, with 0 extrusion height
- then comes the solidify modifier (also known as 'shell' in MAX 6)
- then konvert back to poly, (or collapse the modifier) and put the whole object into smoothing group 1
- finally comes the meshsmooth (or subdiv)
__________________
::Death to virus writers!::
Abbys :: CG Workshop
__________________
My S2000 WIP
Tutorial: Boxmodeling a car
Supra (BRAND NEW!)
 
  11 November 2003
Hey Lion! Its pretty cool to see you among us here at CGTalk!

First of all: Welcome!

Second: Car looks great, as usual. Not kiddin' really. I'm looking forward seeing more pics as this baby gets closer to perfection.

Third: Please add roleplaying into your interest in the bio details. Come on! You couldn't have forgotten about that!
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  11 November 2003
nice beginning ! very clean edges here. would like to see a wireview. keep it up !
 
  11 November 2003
Here are some wires:


There are not perfect, but that's what I can - by the time
__________________
::Death to virus writers!::
Abbys :: CG Workshop
__________________
My S2000 WIP
Tutorial: Boxmodeling a car
Supra (BRAND NEW!)
 
  11 November 2003
they`re really fine. I can`t spot any major mistakes here. the only thing i am not quite sure about is the engine hood. is it so long in reality ? i guess it is :-)
lookin` forward to your next step.
 
  11 November 2003
Quote: Originally posted by LionTR
- first U have to detach the different parts from each other
- then use extrude in edge level, with 0 extrusion height
- then comes the solidify modifier (also known as 'shell' in MAX 6)
- then konvert back to poly, (or collapse the modifier) and put the whole object into smoothing group 1
- finally comes the meshsmooth (or subdiv)


Lion, thanks for reply. There are some points I don't understand.

First if I select a few edges from my editable mesh and want to extrude them how can I do it with a 0 value for extrusion (I use Max 5.1)? I must at least fill in a value != 0, otherwise I cant extrude.

Next question: What is a solidify modifier? Max 5.1 doesn't know it.

Thanks for your help. I hope I don't bother you, I want to learn to make these nice edges...
 
  11 November 2003
Very nice indeed !

I also had problems with making "clean" edges, but you really helped me here. Thx

RealViper:
Solidify also known as Shell isn't available in 5.1.
It make the polys "thick"and it's a great modifier !
 
  11 November 2003
Sorry Lars, it IS available for 5, look here:
http://www.dreamsandmagic.com/p_max.htm

It is a great time saver, max 6's shell is even better


Nice model BTW very tight work!
 
  11 November 2003
sexy sexy sexy
how did you construct it? polys from the ground up?
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  11 November 2003
visjes: no, I usually build cars fro a box.

RealViper: yeah, solidify is a very cool plugin (sorry for don't mentioning it's a plugin), it's a bit like offset surface in NURBS.
Extrude: in edge level, U click on box 'settings' next to the Extrude box, there U find 2 things: extrusion height and extrusion base width. (I use MAX 5) There Height is set to 10.0 by default, and base width to 3.0. I used these settings: 0.0/0.2, but it depends on how big your modell in MAX space is.
I hope I was clear, if U cannot understand, tell me.

Sorry for no update, but school make me too busy to do what I wan't. I have just this little thing:


__________________
::Death to virus writers!::
Abbys :: CG Workshop
__________________
My S2000 WIP
Tutorial: Boxmodeling a car
Supra (BRAND NEW!)
 
  11 November 2003
You don't need to be sorry Tbonz816.
That is great news for max 5 users !
 
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