LOD levels for Mobile Models

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  10 October 2013
Well so that the cars are more generic and not accurate to real world versions. Allows for easier customization on the developer end. Wanted to give more feasibility to the dev to kinda make it their own in the textures, or even in changing the model itself a tad. Gain versatility this way as generic allows for that vs. already being high detail like its real world counterpart. Also allows them to be more efficient for mobile devices, poly and texture-wise.
  10 October 2013
Modern Muscle Car (rendered in Unity Game Engine)

#12 of the vehicles to be completed. This model came in at 978 polygons for the final count and uses a 512 x 512 texture for the diffuse and reflection (in alpha channel).

  11 November 2013
Classic Muscle Car (Vehicle 13)

Inspired by the 1969 Pontiac GTO, this model came in at 990 polygons, using a 512 x 512 diffuse texture (with alpha channel reflection).

  11 November 2013
Modern Performance Vehicle (based on the Dodge Viper)

This model came in at 985 polygons for the LOD0. The model is loosely based around the design of a Dodge Viper.

  11 November 2013
Classic American Vehicle (Car #15 based on 1976 Gran Torino)

This model came in at 894 polygons, and also uses a 512 x 512 hand painted texture. The reflection intensity and mask are contained in the alpha channel of the diffuse texture.

  11 November 2013
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