My first steps with CryEngine

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  10 October 2013
My first steps with CryEngine

Hi all,

I'm back, after two years working for live, now i have a little more free time.
I recover my old project but this time i choose another great game engine like CryEngine.

First at all, i create a basic (maybe not so basic) structures and put in the level, i call this first part: clay presentation. I have the position of the main structures and the size of the level, in this case a lineal level, without game mechanic or effects, basically a plain level, a clay.

More updates coming soon and sorry for my poor english!!!.
  10 October 2013
I make a video with the level in the CryEngine, with music is more fun .

  10 October 2013
A fast columns sketches; still working on it.

  10 October 2013
Small update.
A statue from the entrance. No textures, it's only a idea, i need remember the Zbrush interface.
  10 October 2013
This is the base mesh, and is not a joke, yes i know, i'm too lazy, XDDD. I'm still learning.
  10 October 2013
The details you're developing in the columns and statue are incredible. It's obvious this will be a wonderful environment to explore.

A tip in gaming is to always create 3 paths to where ever you have to go. This would make more real the placement of your building objects/spaces if there was a main outdoor path and 2 smaller flanking paths. Also I find it a little troubling to enter a building only to have the main axis blocked. It would be better to have 2 flanking entrances (flanking the center), therefore when you find yourself in a smallish corridor it'll be more appropriate. Perhaps you could add a vestibule/lobby that's in the scale of the building (the small corridors are not in keeping with the spaces you've created inside.

I like that it all leads to the thrown room at the end. If this is the case one could explain the smallish corridors as defensive choke points like one sees in castle architecture.

In the end, for me, it's obvious you've considered well the exteriors and the interior main spaces. I'd hope you'd put a little more attention in the connections to these areas as they can be as inspiring as the other work you've done.

Looking forward to seeing more. Best of luck.
  10 October 2013
Amazing so far. Looks really good

Did you use the base mesh of the statue for Zbrush? The work process from the "duck"-shaped base to the real statue is nice

How high is the poly count?

Christian Schumann
My portfolio:
Facebook: InVitroBanana
  10 October 2013
Thanks man; yes, i use the "duck" basemesh in zbrush, but i know that this is not the best way to start modeling in zbrush, i was only testing zbrush because i dont use it from a couple of years and i'm a bit "rusty". I create the basemesh bad and quickly and dont count the polys (maybe 2000 or 2500). The best way is create a base model a bit more accurate and avoid problems with posing or mesh flow.
  10 October 2013
Thanks simpletwig, Really at this point of this work, many thing can change, i'm not sure about the spaces still, i'm working on it. The purpose of this first test was to have a general idea of this environment in the CryEngine because i never used CryEngine before. Every day i have new ideas about modeling this environment but i dont have many time to build up. Stay tuned.
  10 October 2013
CryEngine is great, very easy to use (if you know the right paths to get things done). With cliffs you'll have to use models of rocks for closeups. Also the island you're on could be much larger. I'd say this is a great start to show you can put in your models w/in the CryEngine.
  10 October 2013
Messing around with wall blocks, only a fast sketch.

  11 November 2013
Man the block in already looks amazing!
Great stuff!
The terminal velocity of individual particles is directly related to pink rabbits on a bank holiday.
Characters, Games, Toys
  11 November 2013
i'm still working on it.

Last edited by oshima : 11 November 2013 at 11:24 PM.
  11 November 2013
Creature sketch (Bonifacius, the Golem)
Base Model (Fast Sketch modeled by me)



Head Front

Last edited by oshima : 11 November 2013 at 01:16 AM.
  11 November 2013
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