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Old 09-29-2013, 05:22 AM   #1
deohboeh
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WIP: Human Anatomy Self Learning

I am learning zbrush and character modeling by myself and need some help and guidance regarding the anatomy and the aesthetics...
This guy is meant to be a viking.. I haven't clothed him yet.. I want to get his body right first..
After sculpting he will be rigged and animated in UDK.
Precise critique is much appreciated..

P.S.: Some portions arent smooth as i made some changes and will smooth it out now and the bottom half is a different sub tool for detailing the top half which will be seen.

Last edited by deohboeh : 09-29-2013 at 06:31 AM.
 
Old 10-21-2013, 03:48 AM   #2
simpletwig
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really good if you're just learning anatomy.

My suggestions are:
Legs: I think thigh protrudes too much near the knee. The back of the legs are too sculpted. The outter ankle is too low and perhaps protrudes a bit too much. The buttocks should have a cavity on the outer side of the cheeks.

Torso and shoulders are too sculpted for a Viking imo. I know you mentioned smoothing but as your example stands this guy looks like a body builder more than someone on a Viking diet.

Toes, most of the time they're touching one another... maybe make them fatter?

I only wish I could model this well, but I do know anatomy as I studied like the great artist did. I started by drawing and studying bone structure first, then muscle. But you should look at Bernini's sculptures to get yourself past just a knowledge of muscle disposition and how he rendered skin while retaining an underlying muscle and skeleton structure.

Great job and hope to see more.
 
Old 10-22-2013, 09:04 AM   #3
deohboeh
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Quote:
Originally Posted by simpletwig
really good if you're just learning anatomy.

My suggestions are:
Legs: I think thigh protrudes too much near the knee. The back of the legs are too sculpted. The outter ankle is too low and perhaps protrudes a bit too much. The buttocks should have a cavity on the outer side of the cheeks.

Torso and shoulders are too sculpted for a Viking imo. I know you mentioned smoothing but as your example stands this guy looks like a body builder more than someone on a Viking diet.

Toes, most of the time they're touching one another... maybe make them fatter?

I only wish I could model this well, but I do know anatomy as I studied like the great artist did. I started by drawing and studying bone structure first, then muscle. But you should look at Bernini's sculptures to get yourself past just a knowledge of muscle disposition and how he rendered skin while retaining an underlying muscle and skeleton structure.

Great job and hope to see more.


Thank you soo much!! I have been waiting for this for a long time! This is my first character model and I dont have any person to bounce my work off of..
I realize he is starting to look like a bodybuilder maybe because of all the references...


I am going to start putting some skin and fat on him, and tone down some muscles.
Yeah! I am finding Bernini's sculptures quite informative! Gonna check more classical sculptures from now on.. Thanks again!
 
Old 10-22-2013, 02:29 PM   #4
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sure no problem.

It also depends on what you're end goals are, but considering your model is realistic in proportion I think my comments are relevant. Good luck.
 
Old 10-22-2013, 02:29 PM   #5
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