703 Studios - Urban environment

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Old 09 September 2013   #1
703 Studios - Urban environment

Hi there everybody, I've been a long time member at cgtalk but I have been inactive for quite some time now. I posted a couple of projects here at the forums a few years ago, now- I decided to make a come back and start posting here again.

I'm currently working on an ambitious project called 703 Studios, basically it's an urban type of environment that I will planing keep expanding and keep making assets for it. Everything is modular and game engine ready. Well that's the plan and here's what I got so far, all rendered in Mental ray ;]














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Old 09 September 2013   #2
Welcome back Seriffe. Great work. We plugged it on Facebook
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Andrew Plumer
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Old 09 September 2013   #3
Great work!
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Old 09 September 2013   #4
To me, it all seems somewhat flat. The light doesn't look go make gradients on the surfaces.
Another thing that would help, is altering the BRDF values in your shaders. As it seems that all the materials kinda have that same BRDF value, which it wouldnt have in real life.

Texturing is looking really good, I just think the shaders and lighting need some tweaking.
 
Old 09 September 2013   #5
Originally Posted by Andrew-Plumer: Welcome back Seriffe. Great work. We plugged it on Facebook


Thank you for the welcome and thank you for the plug Andrew
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Old 09 September 2013   #6
Originally Posted by Bonemaw: To me, it all seems somewhat flat. The light doesn't look go make gradients on the surfaces.
Another thing that would help, is altering the BRDF values in your shaders. As it seems that all the materials kinda have that same BRDF value, which it wouldnt have in real life.

Texturing is looking really good, I just think the shaders and lighting need some tweaking.



Oh yeah, you pretty much nailed what's wrong with it and it was also my main concern the more a work into it and I was also critique on the same points as well. Yes, all the materials I'm using for all of them are default Mia_ shader- u got good eye

I haven't really went in depth with the shader, my first concern right now is modularity and the purpose of each pieces. But I will greatly work with the lighting and shading properties the more I progress and hey thank you for the critique -

Btw Thanks Prabhakaraan!
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Old 09 September 2013   #7
hello everybody - I went back to my big level project and finished a few things for it. I think I pretty much felt like I hit a milestone for this one, at the same time, new challenges appeared but those challenges are accepted as always. I got three latest renders up and going





implemented
- first pass; 4 modular building types textured
- first pass; 2 ground types pavement and street textured
- first pass; 2 props textured and 1 added
- first pass on the sky panorama texture
- adjusted Mental ray camera exposure; F-stop Number to 10 from 20 ( more light )


things to do
- start doing first passes on all the shaders for props and buildings
- texture the remaining props ( don't add anymore props atm )
- continue to refine texture passes
- considering re-texturing Alfa Building ( first building )
- keep working on the lighting
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Old 09 September 2013   #8
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