some question about the workflow when making objects for games

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  08 August 2013
some question about the workflow when making objects for games

Hi all,

I'm making a sci-fi submarine that I want to be able to use for games. I have search all over for these questions but I can't find the exact answer I'm looking for. I read a thread about making models ready for games but its almost 10 years old, so I'm not sure the info is still useful.

I have made my high res submarine in 3ds max and I want to take it in to zbrush for some details that I want to use for a normal map. Then I want to take the sub back to max for making the low poly model there along with the uv-map, then back to zbrush for painting.

I have made the submarine of multiple components, and I have read in the 10 years old thread that it should be one mesh and no lose edges, does that still count and does it mean that I have to attach all the things so I only have one object? I have made some propellers that I want to animate wouldn't that be difficult if its all just one object? Or does it mean that I have to merge the objects together to make one single mesh with welding the vertices?

And again if I take it in to zbrush for make the normal map would I encounter problems if I have subtools ?

I really hope u can help me here direct me in the right direction.

  08 August 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 09:17 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.