Mulitplayer Survival game

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  03 March 2013
Post Mulitplayer Survival game

Hello,

Currently i'm working with 2 programmers and 1 musician on an first person survival mode,
Inspired by minecraft, all the zombie wave games and sanctum.

The game is set in a planar environment, late at night. Your group of survivors with only the generator to live for, give everything in their might to survive the cruelty of the darkness.

You will be able to buy upgrade packs for your defense and offense, such as weapon upgrades, hazards to block the worst out.

Here is some of the models I did so far on the game:

-Mines:


-Spikes:


-ShopKeeper:


-Wall With Spikes:


The style I'm going for is an kind of fallout style. So going to the realistic, post-apocalyptic point of view.

Any feed back would be much appreciated!
If you were to have any questions, feel free to ask!

ToastyStoemp
 
  03 March 2013
Software

What software are you using for modeling? Also, spikes look a little shiny for an apocalyptic world. The should look like they were some metal pieces that someone quickly welded together. Survival, to me, means using whatever is nearby, such as re-bar, concrete, and vehicle parts. Most similar to a junkyard. Such as in fallout 3 when the mutants used hammers made of cinder blocks and re-bar. This is obviously just my opinion.
 
  03 March 2013
Thank you

Thank you for your reply.

The software is maya, the engine is unity.
The idea of using re-bar and other junk is nice, i'll for sure add this.
The shininess of the spikes was just me getting distracted.
The pillars Are gonna get a remake, and will look more like concrete.
I got too much stuck on the idea of games being low poly.
I thank you for your time!


Update:
This is one of the main characters.
 
  03 March 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 03:19 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.