Mulitplayer Survival game

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  03 March 2013
Post Mulitplayer Survival game


Currently i'm working with 2 programmers and 1 musician on an first person survival mode,
Inspired by minecraft, all the zombie wave games and sanctum.

The game is set in a planar environment, late at night. Your group of survivors with only the generator to live for, give everything in their might to survive the cruelty of the darkness.

You will be able to buy upgrade packs for your defense and offense, such as weapon upgrades, hazards to block the worst out.

Here is some of the models I did so far on the game:




-Wall With Spikes:

The style I'm going for is an kind of fallout style. So going to the realistic, post-apocalyptic point of view.

Any feed back would be much appreciated!
If you were to have any questions, feel free to ask!

  03 March 2013

What software are you using for modeling? Also, spikes look a little shiny for an apocalyptic world. The should look like they were some metal pieces that someone quickly welded together. Survival, to me, means using whatever is nearby, such as re-bar, concrete, and vehicle parts. Most similar to a junkyard. Such as in fallout 3 when the mutants used hammers made of cinder blocks and re-bar. This is obviously just my opinion.
  03 March 2013
Thank you

Thank you for your reply.

The software is maya, the engine is unity.
The idea of using re-bar and other junk is nice, i'll for sure add this.
The shininess of the spikes was just me getting distracted.
The pillars Are gonna get a remake, and will look more like concrete.
I got too much stuck on the idea of games being low poly.
I thank you for your time!

This is one of the main characters.
  03 March 2013
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