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Old 02-05-2013, 08:10 PM   #1
PadleSneg
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WIP: Insect Saboteur Engineer[Completed]

I have a poor concept here, but most of details in mind right now. Well my target is to create a model of Saboteur Solder for a game project. The model is quite low poly one and will have only diffuse texture only. So work should be quite simple )

Concept Art:

Last edited by PadleSneg : 02-24-2013 at 04:38 PM.
 
Old 02-06-2013, 08:56 PM   #2
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Small update:

Hands, legs were added
 
Old 02-07-2013, 07:58 AM   #3
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Hi padlesneg,

just wanted to do a quick comment on your model. I like the start and the idea, because I like those style of robots like in one transformer movie, where the robot gets into the army base. I think yours fits my imagination of a saboteur robot. Maybe he is a little bit to heavy for a saboteur guy, so you could make him a little bit more agile, if you know what i mean. And, dont blame me if I'm wrong, is it possible, that your model has some "wrong" vertices. I was just wondering because of your black parts inside the model.

best
 
Old 02-07-2013, 08:14 AM   #4
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Quote:
Originally Posted by firstIssue
Hi padlesneg,

just wanted to do a quick comment on your model. I like the start and the idea, because I like those style of robots like in one transformer movie, where the robot gets into the army base. I think yours fits my imagination of a saboteur robot. Maybe he is a little bit to heavy for a saboteur guy, so you could make him a little bit more agile, if you know what i mean. And, dont blame me if I'm wrong, is it possible, that your model has some "wrong" vertices. I was just wondering because of your black parts inside the model.

best


@firstIssue

Yeah, I got your point about agile look, hmm... I thought about it. But there were some key ideas that such kind should have some tools to damage energy shields, set a jam devices and an so on. May be, it is better to call him like "saboteur engineer"...
Black parts are shading artifacts, but I'll check twice, thanks )
 
Old 02-07-2013, 08:16 PM   #5
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Updated Concept
 
Old 02-08-2013, 10:49 PM   #6
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The concept was updated and unwrapping is in progress


Last edited by PadleSneg : 02-16-2013 at 04:12 PM.
 
Old 02-12-2013, 09:23 PM   #7
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Added some texture


Last edited by PadleSneg : 02-16-2013 at 04:10 PM.
 
Old 02-15-2013, 12:28 PM   #8
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Looking pretty damn good for a low poly
 
Old 02-16-2013, 04:15 PM   #9
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Quote:
Originally Posted by Ethaninja
Looking pretty damn good for a low poly


Thanks for critic, man . Had no much time so a little update here:


Last edited by PadleSneg : 02-18-2013 at 07:29 PM.
 
Old 02-18-2013, 07:31 PM   #10
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Another update:


Last edited by PadleSneg : 02-23-2013 at 07:24 PM.
 
Old 02-23-2013, 07:23 PM   #11
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Some update


Last edited by PadleSneg : 02-24-2013 at 04:37 PM.
 
Old 02-24-2013, 04:37 PM   #12
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Final version

 
Old 02-24-2013, 04:37 PM   #13
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