Wizard low-poly WIP

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  09 September 2012
Wizard low-poly WIP

Hello, first post on CGS. Nice to meet you all.

I have been working on developing very low poly (< 1500 quads / 3000 tris) game characters and recently on this one:

Currently 1300 quads, I want to add extra details to the face, add hair and such, which will all take it much closer to my <1500 goal. With that in mind I'm finding it a fun challenge to try to keep the polycount low in other areas.

Critique on the legs at the front, and how they attach under the cloak would be appreciated. Wondering if there should be more cloak material covering it lower towards knee or not. Also can the attachment towards the legs be improved, will it animate badly like that?

Thanks for any critique
  09 September 2012
So far for the count you are trying to keep it looks good. If you want to the cloak to move better you might need more polys for animation but overall he looks good.
I've gone crazy how baout you? Tea? Coffee? Sugar? All of the above?
  09 September 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 06:57 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.