Mercenary/Terrorist Character

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  08 August 2012
Mercenary/Terrorist Character

Apparently my previous thread went inactive too long, but here is an update to the character I've been working on/trying to learn from.

Higher res

I could really use some advice for texturing the body and head, specifically his beard and other surface detail like pores and the like. Try to ignore the weird looking seams around the base of his neck and his arms, they'll get taken care of soon enough.

Modeled in XSI, hi-poly sculpted in Sculptris, painted in Mudbox and Photoshop.
  08 August 2012
Hi Plaguedude,

I'm not sure what the method that you used to model your character. Based on my experience. I would suggest referencing all the part. Meaning look for a tactical vest images, military pants, etc... and based your model off those. Not only will the help you understand the object you're modeling but it will also educate you on how to texture the parts or understand the materials.

As far as texturing the head, because it's a realistic character I would use photo ref. and just use a projection method. If you don't know what I mean this is a tutorial,
It may not be using diff. software however this can be done with photoshop/maya/max

Hope this helps.
  08 August 2012
Thanks for the advice, the way I came up with the clothing parts was basically just looking at a few examples and combining them.

Since I'm not pleased with the anatomy though, I'm going to completely redo this character, most likely using a rotoscope reference instead of doing it "free-hand." I'm probably also going to stick more to specific pieces of gear instead of frankenstein-ing several different types.
  08 August 2012
There is nothing wrong with having your own design, but some concept sketches can help a lot.
My WIP Thread:
Next Gen Lara Croft 3D Model Fanart
  08 August 2012
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