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Old 10 October 2011   #1

Click here for the latest post (updated March 17, 2012)

Hey guys,

In my spare time I've been developing a game called Zombox for iOS and Unity's web player.

It's an open-world zombie sandbox game, focused on survival, in which the entire world is destructible.

It currently features hundreds of weapons, clothing items, and tools, a character customization system, and a huge procedurally-generated city to explore.

Here's a recent Youtube clip showing some weapon updates I implemented.

Here's a recent Youtube clip showing some character updates I implemented.


Last edited by ivanisavich : 03 March 2012 at 10:04 AM.
Old 10 October 2011   #2
looks awesome! I love the character editing bit!
So, give us the full story (story, program used, progress etc)
WIP skeletor
Old 10 October 2011   #3
Well there's no story yet, although I have some ideas for a story that could work, although the game is going to be very non-linear (the story would be more like random encounters with NPCs who give you bits of information about an over-arching plot than a linear progression).

As for the engine, I'm using Unity so the game will eventually be made available for iOS and Unity's web player (so it'll be playable in a browser window on PC and Mac).
Old 10 October 2011   #4
More updates have been made to Zombox!

-been working on building interiors...about half of the interior models are complete

-controls added to allow the player to rotate the camera

-doors must now be manually opened/closed


Last edited by ivanisavich : 11 November 2011 at 04:47 AM.
Old 10 October 2011   #5
That looks like a blast, Love the cube/voxel design for it. On your preview 07 you have the dark edges on your video, was that added, or is that somthing in game?
Old 10 October 2011   #6
The dark edges is just the letterboxing of the video frame, because the game resolution has a narrower aspect ratio than youtube's video player
Old 10 October 2011   #7
I said it before and Ill say it again...very very cool!
How did you find the learning curve for UNITY? I gave up after a few weeks, although I have NO programming/scripting knowledge.
Old 10 October 2011   #8
I love Unity! It's very intuitive and powerful, and supports all the important platforms except for Linux (but Linux support is apparently coming soon).

If I was to make another game after Zombox, I'd definitely use Unity.
Old 10 October 2011   #9
Hi ivanisavich!

This looks insane, awesome!

I'm also working with Unity and I am wondering, don't you have a problem with multiple touches at the same time?? (the two controller pads)

Thanks mate!
Old 10 October 2011   #10
Hey s2k,

Nope...the controls work pretty well

I keep track of touches by reading the Input.touches array within Unity, then grabbing not only the touch position but also the touch ID. This way I can keep track of where the finger is, and where its touch information is stored in the touch array, so that if you lift up a finger while dragging with another, it doesn't confuse things.
Old 10 October 2011   #11
Wow, that was a fast reply! Thank you!
You're on Twitter?
Old 10 October 2011   #12

Old 10 October 2011   #13
Did some more work on Zombox this week.

-Worked further on modeling building interiors.

-Got an object interaction system prototype working. When the player touches an object he/she can interact with, it begins to glow and a context-sensitive icon appears in the top right of the screen which can be pressed.

Old 11 November 2011   #14
This week in Zombox development I finished modeling the building interiors:

I also finished getting all interior props ready and prepped for the destruction engine:

I also implemented a day/night system and in-game clock:

Old 11 November 2011   #15
Looking bad ass. Are you dynamically creating the interiors and furnishings? Or are they all 'pre made sets' ?

I'm also really interested in the art style. Did you play around with more 'realistic' styles before this 'lego'esk' one (which I'm ****ing in love with btw!)
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