World Creation Basics in UE4 with Megascans!

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Old 05 May 2017   #1
Exclamation World Creation Basics in UE4 with Megascans!



Quixel has shared a new video demonstrating how to fully implement Megascans into Unreal Engine a bit further. If you didn't know already, Quixel has released their photo scanned foliage resources and made them available to download for a small fee as well as full customization for any use you need into your game or 3D renders!

It's a short video that tells a bit more on the depth of Quixel Megascans and how to utilize them for game development for Unreal! To view more just click the link below and check out the tutorial below!

https://www.youtube.com/watch?v=BfkCHNYJ7lk

 
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