July 2014 - Henry Phaskov

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  07 July 2014
July 2014 - Henry Pashkov

The starting idea for a project.



Time of day (day, night) - basically?

As I understand it - the driving (supporting) the force - it repulsor or antigrav.
Which imposes certain restrictions on the form and structure.
Building, flying ships and others vehicles.
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Last edited by Strannik : 07 July 2014 at 12:32 PM.
 
  07 July 2014
Well. Begin.
Created by city (dragged buildings from different projects). Combined perspective.
It turned out like this.

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  07 July 2014
Made - small low poly air ship model ​​for the average plan.

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  07 July 2014
Henry Pashkov

That's a lot of geometry and activity there. Make sure you have enough time to finish this environment within the given time restrictions. Good luck.

Originally Posted by Strannik: Well. Begin.
Created by city (dragged buildings from different projects). Combined perspective.
It turned out like this.

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  07 July 2014
Quote: Your final draft must be delivered on or before 11:59pm PST on the last day of the month of the challenge.


Hopefully three weeks was enough for me.
Especially that part geometry will be "hidden" - clouds.
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  07 July 2014
Some work plan of the city.



I select the background and clouds.

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  07 July 2014
Next step

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  07 July 2014
Small boat with test textures.



Then correct all jambs in Photoshop. And to draw pilots
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  07 July 2014
Superliner. Related (by location boats) on the picture task.

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  07 July 2014
Super Cargo Air Ship

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  07 July 2014
Corrected light from the windows.
And the view of the windows themselves.
Use Normal Bump gave light depth.

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  07 July 2014
Cool stuff! I'm really looking forward to see the big super airships in there.
Are you going for full textures on these or just overpaint them later in Photoshop?
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  07 July 2014
Thank's for feedback.

Full texture I will not do.
All the same, it is rather a conceptual matte drawing.
Just painted all these models in MudBox.

Actually this is the end step - 3D modeling.

Then comes the time for matte painting.

If time permits - will distribute layers in Photoshop and make an optimizing mask - rebuild all this scene in Fusion.

All the same, it is possible to create more interesting depth lighting effects.
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  07 July 2014
Feedback

Nailed the lifeless scenario! Reminds me of an 80's director's vision of the future.

Originally Posted by Strannik: Corrected light from the windows.
And the view of the windows themselves.
Use Normal Bump gave light depth.

 
  07 July 2014
While it is.

Now I'm working on the details of that "revive" picture.

City traffic.
Large ships - ships and container.
Huge building in the center it - port.

At the pier will be a pair of vessels.

In general, all the process.
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