Bergquist Game Entry! Muwahaha!

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  07 July 2013
Cool Bergquist Game Entry! Muwahaha!

Hello Everyone!
This looks to be an amazing Game Challenge!
Thank you so much to our hosts at CG Society, and all our sponsors.
& to the most awesome Masters of Ceremonies, The Tornado Twins!

In this Game Challenge, I'm thinkin Demon Swords & Vampires
Bustin out hard for these 2 glorious minutes of gameplay!

First up on the agenda is Concept Art.
- Main Character: Vampire Huntress
- The Demon Sword: stage 1: Initial Evolution
- Enemies: King's Hunting Dogs, Guardsman

Well, Time to get some levels done! Best of Luck to All!


Last edited by Bergquist : 07 July 2013 at 09:24 PM.
  07 July 2013
Post Concept Update 01

Next Up is the body painting!

Last edited by Bergquist : 07 July 2013 at 10:12 PM.
  07 July 2013
Concept Update 02

Hello Everyone!

Today I started work on The Vampire Huntress!
3 Working Layers: Base Color, Red Mid-Tones, Broad Specular Highlights

Last edited by Bergquist : 10 October 2013 at 02:02 AM. Reason: Extending a Courtesy
  07 July 2013
Post Concept Update 03

Hello All,

Today I continued work on the concept art piece for The Vampire Huntress!
3 Working Layers: Base Color, Red Mid-Tones, Broad Specular Highlights

As always, feel free to leave a comment, and Stay Tuned! for more Updates!

Last edited by Bergquist : 10 October 2013 at 02:03 AM. Reason: Extending a Courtesy
  07 July 2013
A little over 80 Days Left!

Trying to pin down a look for my Vampire Huntress, but its proving more difficult than i would like... Its always a fight for space on a sexy woman's body when it comes to the costume. You want to show off as much physique as possible, and yet show layers upon layers of amazing wardrobe design... Fun Stuff

Here's what i got goin on so far

  07 July 2013
Hello Everyone!

I am still working on the costume for my Vampire Huntress,
but to take a small break, today I worked on the King's Hunting Dog!

As Always, Feel free to leave a comment, and Stay Tuned for more Updates!

Last edited by Bergquist : 07 July 2013 at 10:21 PM.
  07 July 2013
Another Day for Game Dev!

Today I've worked on the 3D Block Out for the King's Hunting Dog.
Did the initial lowPoly in Maya, then finished sculpting the basic shape in ZBrush.

  07 July 2013
Hello Everyone,

Continued work on the King's Hunting Dog!
ZBrush muscle & form layout, not trying to look amazing at this point,
just getting the form ready to re-topologize.


Last edited by Bergquist : 07 July 2013 at 05:57 AM.
  07 July 2013
Smile Unity Mixamo Upload Success!

Ello CG Society!

I created a lowpoly generic human model in Maya this week for testing all the new Mixamo and Unity products. My character was very easy to Upload to Mixamo, auto-rig by the Mixamo website, apply animations, and then i was able to download just what I needed to get me going in Unity.

Once in Unity, after dragging the model (ie Man.fbx) from the project "file tree" window into the scene window, then simply changing the man.fbx "rig" settings to legacy,
and doing the same to the animation file (ie Man @punch.fbx)

I was then able to drag and drop the animation itself
(the icon in the drop down menu of Man @punch.fbx, its a little play button on a dark gray square) into the animation controller slot of the model that I drug into the scene window, and the character is ready to watch inside the game. For this video and Testing purposes, inside Unity I set the wrapper setting on the animation file to loop.

Music by AuraGen Studios.

Last edited by Bergquist : 07 July 2013 at 10:59 PM.
  08 August 2013
Hello Everyone!

Finally got a couple hours to continue work on the Kings Hunting Dog!
Today I Re-Topologized my model in ZBrush, outlining the basic shapes and muscle groups.

  08 August 2013
Ello to All in CGS World!

I have been working on quite a bit lately! Getting all sorts corners pulled together!

I wanted to post an entire video showing off and explaining what I've done in Unity and FPS Control with getting my own custom weapon ( gun & arms ) setup and ready for play.
Unfortunately I haven't been able to get the video working yet... But I will have it solved and my video posted very soon!

In the meantime I wanted to let everyone see the gun I'll be using in the video and in my game,
my Primary Ranged Weapon: the DusX Soul Caster!

Well, What do you guys think?
Feel Free to leave a comment & Check Back Soon for more Updates!
  08 August 2013
The Soul Caster looks like a majestic piece of weaponry! The only thing that slightly confuses me about it is the trigger. However I doubt it will be very visible to the player, so looking forward to see how it works in-game.
  08 August 2013
Hi XilenceX,

Thank you so much! The trigger will just pull-back/squeeze like any other gun, but as you say, because of its angle you won't be seeing much of the trigger.

Can't wait to show off what it looks like shooting in the game!
Thanks again for posting, you're the first! hehe

- Bergquist

Last edited by Bergquist : 08 August 2013 at 11:51 PM.
  08 August 2013
Environment Model WIP

Hello Everyone!

For the past week I've been working on my Enviroment, doing the concept work on paper this time and putting together the model in Maya.

I don't have any textures done yet, Just most of the model and a nice set of UV's to match.

Here are a few shots of what I have so far!

As Always, Feel Free to Post a Comment & Stay Tuned for More Updates!
- Bergquist
  08 August 2013
That Environment looks great. I can imagine a lot of stories taking place in such a place. :P
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 11:48 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.