TornadoTwins Game Challenge - Support Thread

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Old 07 July 2013   #46
Originally Posted by Deadguy71: Does this mean that if we flesh-out and commercialize our project, we need to remove the Mixamo components at that point? Is that also true of any other components?

Like a lot of elements that indy games use the price isnt a killer. Why wouldn't you use this challenge as a test bed and then if successful just buy the components?
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Old 07 July 2013   #47
Originally Posted by remoteplayfreak: Hey! First off: Awesome challenge, looking forward to all the entries.

I've encountered a few problems/bugs:
  • Allegorythmic Substance - Download Link to Demo only downloads the 30 day trial.
  • Boom Library - Following the link in the instructions eventhough you end up at a supposed affiliation page there is no download link whatsoever to be found.

Maybe someone can help with those, or it's just me being stupid


Allegorithmic is keeping track of those that are coming in for the challenge and will reset their trial automatically before it ends, thus helping people throughout the challenge. The BOOM link has been fixed.

Hope that helps!

-TornadoTwins
 
Old 07 July 2013   #48
Originally Posted by grantmoore3d: Does the game have to be an FPS? Or can we use the tools provided to create another type of game?


As long as you use FPS Control, it's up to you what you make. Of course, FPS Control is mainly equipped to help people make an FPS, however, you're free to do whatever you want with it
 
Old 07 July 2013   #49
If the Game does have to be an FPS, Are knifes aloud to be included?
 
Old 07 July 2013   #50
Question What does "created for this challenge" mean?

This is an awesome challenge! I love that it's tailored mainly to 3D artists.
I have a question pertaining to the Terms and Conditions. It says "Entries must have been created for this challenge."
I have a game idea that is currently nothing more than a Game Design Document and a single 3D model (unfinished, untextured, and unrigged). I would like to use this game idea (which I first had the inspiration for in fall 2010) in the challenge; is that allowed?
 
Old 07 July 2013   #51
Will my previous post ever be approved by the moderators? It's been more than 24 hours by now.
 
Old 07 July 2013   #52
Question Unity Demo

I'm using the free version of unity so can I use the plug ins and upload my entries using the free version or do I have to buy the full version?
 
Old 07 July 2013   #53
Originally Posted by Deadguy71: Except mixamo? or including Mixamo.. The FAQ asks about using the free stuff from Mixamo in a Commercial venture, and the answer is "No, Mixamo kindly offered their products to be specifically used in this Challenge only."..

Does this mean that if we flesh-out and commercialize our project, we need to remove the Mixamo components at that point? Is that also true of any other components?

Or are the rules saying that as long as it's been submitted to the contest, it is open for further development, re-using the tools provided for the contest? (ie- additional levels using the same sounds, FPS controllers, and reusing the Mixamo animations for similar enemies or whatever, which is present in the original submission.)

As much as I enjoy free assistance like this, I think that might go against the spirit of everyone's generosity, and hope to see clarification of this detail to ensure no one does that without the explicit blessings of the associated parties. I will absolutely snap that deal up, personally, if that's what it means, but realistically, it seems WAY too good to be true.




If you want to commercialise the game you will of course have to follow the requirements from each of the contributors.

This is an opportunity for a whole bunch of people to learn new tools at the same time. We want you to learn and be inspired by each other. Have fun!
 
Old 07 July 2013   #54
Originally Posted by Lephenix: Hello, is it team work or one man job?


It can be either
 
Old 07 July 2013   #55
There is a minimum age of 18 for all entrants. Is this an absolute necessity? The majority of those who are interested in the competition are probably minors.
 
Old 07 July 2013   #56
Hi there,. if i am having an idea to create a game based on some commercial movie franchise or game or some famous characters from it, is that okie to make the game if i give credits to the movie or game and do it in a fan art way. otherwise is it as complicated as getting authorised letter from the makers of it.
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Old 07 July 2013   #57
Originally Posted by Kanga: Like a lot of elements that indy games use the price isnt a killer. Why wouldn't you use this challenge as a test bed and then if successful just buy the components?


Sounds good, I was just pointing out the possibility (likelihood) of someone exploiting this, and then claiming they knew no better. That being said, my funds are limited, and if given a choice, I would spend money on things I didn't already have, to improve in areas that needed improvement.

However, if the end result is to be commercial, my conscience likely wouldn't permit that anyway, "allowed to", or not.
 
Old 07 July 2013   #58
Originally Posted by AydanBrown: What are the seven categories stated here "Excel in one, or all seven categories to win."


Hi

Categories can be found here... http://challenge.cgsociety.org/game/prizes#jumpto (under Open Categories)

And, also here...

1 Best game-play

What unique, different, or warmly familiar game-play do you feed the gamer? Can he jump high? Defeat enemies in original ways? Do certain weapons need to be fired in order? Should crouching be an art form? The jury will be looking at how everything ties together.

2 Best weaponry

Do weapons gradually build in power? Are they unique yet fitting? Will I get weapons Iíve never seen before? Is there a new twist on familiar weaponry? Are they intuitive? Do the controls feel right? Let the gamer hack, slash, blast or get smart.

3 Best antagonism

Conflict makes a game work. Who or what is after the gamer? Hierarchies of menaces? Uncontrollable fires? Large mammals? Flocks of insects? Gusts of wind? Is the gamer his own worst enemy? The jury will look for originality, impact and variation-within-the-whole.

4 Best story-sense

What happened here? What has not happened that should? What happens while Iím here? Am I being lied to? Does the hero experience a small character-arc from beginning to end? Do you foreshadow, or shock? Does the story end to satisfaction, or does it leave the gamer gasping?

5 Best reveals

Have fun with reveals. Should you trigger a wall to come down? Will zombies rain down from the balcony? Do you open larger and larger arena doors? Should you trap the gamer for a while, forcing him to watch the reveal of a lifetime? The jury will look for Jaw-dropping, cuddly-sweet, gut-wrenching or oh-my-gosh-did-that-just-happen introductions.

6 Best environment

Do I wake up in a stranded space ship? Escape a prison in revolt? Do I travel through time? Is my familyís neighborhood being overrun? Do I spy on trade routes? Am I trapped in an arena? Do I wake up after a thousand years? Take the gamer out of his mundane life and feed him epic environments with baffling-yet-fitting contrasts.

7 Best texturing & lighting

Lights and textures make all the difference. Let the gamer feel sorry that he has to move on, wishing he could stay in your beautiful play of light and dark, fight amongst your rusted metals, wander between your clean sci-fi lines or hunt in your daunting nature-scenes.

How to win

Shine through in all seven categories to win first, second or third place. Excel in one category to win that categoryís honorable mention. Itís up to you.
 
Old 07 July 2013   #59
Originally Posted by adamtm: Will my previous post ever be approved by the moderators? It's been more than 24 hours by now.


Sorry about that - pesky validation!

You are now free to post! Yay
 
Old 07 July 2013   #60
Originally Posted by mak360k: Hi there,. if i am having an idea to create a game based on some commercial movie franchise or game or some famous characters from it, is that okie to make the game if i give credits to the movie or game and do it in a fan art way. otherwise is it as complicated as getting authorised letter from the makers of it.


Hi

Unfortunately, that's breaching copyright, and those studios have terrifying lawyers! I'd steer clear of it. The only way you can do something like that (and sleep at night) is to get that letter of authorization :(
 
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