Release the beast, gael kerchenbaum (3d)

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  09 September 2017
Release the beast, gael kerchenbaum (3d)

Title: Release the beast

Name: gael kerchenbaum

Release the beast.
This is a private commission I made for Noemotion. I was responsible for all the aspects. We needed to have a trex that could hold a 12K resoution still frame for our client.
The work was made in 8 days, with the amazing help from Texturing XYZ creature displacement textures. I used the caiman and frog packs to creature the base displacement in Mari, then everything was imported and baked in Zbrush. I then sculpted on top and recreated some of the scale to get better volumes.
The albedo was fully painted by hand in Mari using procedural textures, with the help of curvature and cavity masks.
I used the base mesh that I previously created for a Gnomon workshop tutorial.
There is no post-process over the final frame, everything comes straight out of Arnold.

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