|09 September 2013|
The Dream Dreamerportfolio
Marcelo M. Prado
3D & 2D Artist
Mogi das Cruzes, Brazil
Samus Aran, Marcelo M. Prado (3D)
360º shot rendered in Marmoset tool bag.
Title: Samus Aran
Name: Marcelo M. Prado
Software: 3ds max, Photoshop, ZBrush
In my latest personal work, I decided model Samus Aran from Metroid games. I
created a re-design for Samus Aran with some influences of Dead Space and
Starcraft. I have a little of work to plan that charatcer because I would like a
character that can really wear the armor with out losing the mobility and
I started modeling the base mesh in 3Ds MAX arround the Mudbox human base mesh to
get a idea to how modeling each part os the armor. After that I give some female
proportions to my human base mesh and have a more accurated reference to armor. I
used a proportion of 9 heads to my character. 4 heads to upper body and 5 heads to
legs giving a more close Nintendo's game style to my Samus model.
I did some tests of animation with my base mesh before starting modeling on
Zbrushm such as armor opening system.
To make sure the character with armor have fully mobility I need ignore some
physical impossibilities of human body. Mainly to don't lose Varia Suit
characteristics such as the iconic Pelvis and Shoulders.
I used to Samus Zero suit a 2048x2048 texture for body and two maps of 512x512 to
head and hair. The model have about 12000 triangles, where 4000 I used only for
Hair. For the Varia Suit I used two textures of 2048x2048. With about 32000 triangles
with Samus wearing the Armor.
All images rendered in Marmoset Tool bag with Difuse, Normal, Specular and
My Online Portifolio:
Last edited by Akigames : 09 September 2013 at 03:52 AM.
|09 September 2013|
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