CGTalk > Gallery > Latest Entries
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 08-26-2013, 04:30 PM   #1
AndyH
Polymonger
 
AndyH's Avatar
CGSociety Member
portfolio
Andrew Hickinbottom
Character Modeler
London, United Kingdom
 
Join Date: Oct 2003
Posts: 3,959

Andre, Andrew Hickinbottom (3D)



Title: Andre
Name: Andrew Hickinbottom
Country: United Kingdom
Software: 3ds max, Photoshop, VRay

Personal work.

I am a big fan of Andrea Torrejón's hugely appealing and funny work. I love the design of her main character, which is based on herself, so i made a 3D tribute for her.

I wanted to model something really stylised and unique. The head shape was quite challenging as the design only really makes sense in 2 dimensions.

You can see Andrea's work, and drawings of the character this is based on here:
https://www.facebook.com/InTheMiddleOfSnowhere
 
Old 08-27-2013, 12:45 AM   #2
balistic
wacom jock
 
balistic's Avatar
portfolio
Brian Prince
Sr. 3D Artist
IGT
Reno, USA
 
Join Date: Dec 2001
Posts: 1,257

I like it, but it took me a few seconds to figure out the lip-ring (thought it was a tongue at first). Maybe a metallic, or at least glossy shader on it would help. You're not using gloss anywhere else though, so ...

Maybe it's just me.

Lovely volumes though (never say this to a woman).
__________________
Brian "balistic" Prince
"tessellaters gonna tessellate"
digital art / hi-tech soul music
 
Old 08-27-2013, 07:24 AM   #3
AndyH
Polymonger
 
AndyH's Avatar
CGSociety Member
portfolio
Andrew Hickinbottom
Character Modeler
London, United Kingdom
 
Join Date: Oct 2003
Posts: 3,959

I know what you mean. On Andrea's drawings, her lip ring is drawn simply as a line, so at least its a bit more readable here. I wanted everything to look basic and simple, so i stayed away from any kind of specularity or texture. If i made one bit glossy, then i'd have to give the glasses proper reflections etc, and then it ends up looking too 3D.
Its so easy to let the computer make it all spiffy and realistic with Vray shaders and reflections and whatnot - i tried to scale it all back and make it super basic.
 
Old 08-27-2013, 09:14 AM   #4
silkroadgame
Frequenter
 
silkroadgame's Avatar
portfolio
cindy
China
 
Join Date: Mar 2013
Posts: 104
Great piece!
__________________
Silk Road Game
game outsourcing|game concept
 
Old 08-27-2013, 06:19 PM   #5
feysless
Kenyan digital artist
 
feysless's Avatar
portfolio
Feysal Anthony Nair
Digital artist
Brainwave-Ad Agency
Nairobi, Kenya
 
Join Date: Dec 2004
Posts: 275
Send a message via MSN to feysless Send a message via Yahoo to feysless
Thumbs up wow

love this so much.
__________________
Groovy baby!!!!
 
Old 08-27-2013, 11:11 PM   #6
ab32
Animation Enthusiast
 
ab32's Avatar
portfolio
A. Bynum
Magazine Editor
 
Join Date: Sep 2004
Posts: 369
Very charming work. Definitely sufficiently cartoony and fully of life.
 
Old 08-27-2013, 11:11 PM   #7
CGTalk Moderation
Expert
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 03:59 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.