Naomi Body Test, (Woody) Dani Garcia (3D)

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Old 08 August 2013   #1
Naomi Body Test, (Woody) Dani Garcia (3D)

Title: Naomi Body Test
Name: (Woody) Dani Garcia
Country: España
Software: 3ds max, ZBrush

I've done this render to test the body/rigging of my new character.

Done in max, zbrush and hair farm.
Dani Garcia
Old 08 August 2013   #2
Great work

I think you have everything right. The model seems to have weight and a fleshy feel, both are hard to do. I would love to see a close up of her face. great work.

Last edited by mikeGreenway : 08 August 2013 at 08:36 PM.
Old 08 August 2013   #3
nice coreShadow
Old 08 August 2013   #4
Thumbs up nice

nice job on the modeling.
Groovy baby!!!!
Old 08 August 2013   #5
Thanks for your comments!

mikeGreenway -> Here's some close up renders of her face I did when I finished her hair.
Dani Garcia
Old 08 August 2013   #6
Originally Posted by Woodys3d: Thanks for your comments!

mikeGreenway -> Here's some close up renders of her face I did when I finished her hair.

Great work. I keep trying (for years) but my results aren't a good as yours.
Old 08 August 2013   #7
Nice curves, great shaders and sweet lighting, but the face bugs me a bit - somehow, seems too stylized for that body. Something does not match here.

Would you care to share the light and shader setup?
"Life is not a problem to be solved, but a reality to be experienced" - F. Herbert
10 CGChallenge entry
Old 08 August 2013   #8
This is great man! The proportions and weight are really nice! Make sure that if you put any clothes or any thing on her that they press into the flesh a bit in the right places.

I really like your style dude
Old 08 August 2013   #9
mikeGreenway -> Thanks. I also did some different tries in the past till I got a style I liked, so keep working on it, you'll find a style you like at some point.

azazel -> Thanks. I'm planning to do an image with her including clothes and a more standard lighting, so maybe there the face and body will work better together.

I've attached a couple of images to show the light and shader setup. Regarding the lights, both the key and the rim lights had strong intensity and a yellowish color, and the fill light had a very low intensity with a pale blue color. I also had a skylight that matched the lighting on.

Regarding the shader, I used this shader for the skin, but instead of using the reflections on this shader, I did a separate reflection pass and used MR arch and design materials to create them.

LeeSalo -> Thanks, I will do it, hopefully won't take me too long to start working on it.
Attached Images
File Type: jpg cgtalkLlums.jpg (27.4 KB, 30 views)
File Type: jpg cgtalkShader.jpg (73.8 KB, 22 views)
Dani Garcia
Old 09 September 2013   #10
You've really outdone yourself here! nice job
Old 09 September 2013   #11
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