Naomi Body Test, (Woody) Dani Garcia (3D)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 08 August 2013   #1
Naomi Body Test, (Woody) Dani Garcia (3D)



Title: Naomi Body Test
Name: (Woody) Dani Garcia
Country: España
Software: 3ds max, ZBrush

I've done this render to test the body/rigging of my new character.

Done in max, zbrush and hair farm.
__________________
Dani Garcia
www.woodys3d.com
 
Old 08 August 2013   #2
Great work

I think you have everything right. The model seems to have weight and a fleshy feel, both are hard to do. I would love to see a close up of her face. great work.

Last edited by mikeGreenway : 08 August 2013 at 08:36 PM.
 
Old 08 August 2013   #3
nice coreShadow
 
Old 08 August 2013   #4
Thumbs up nice

nice job on the modeling.
__________________
Groovy baby!!!!
 
Old 08 August 2013   #5
Thanks for your comments!

mikeGreenway -> Here's some close up renders of her face I did when I finished her hair.

http://woodys3d.cgsociety.org/gallery/1119068/
__________________
Dani Garcia
www.woodys3d.com
 
Old 08 August 2013   #6
Originally Posted by Woodys3d: Thanks for your comments!

mikeGreenway -> Here's some close up renders of her face I did when I finished her hair.

http://woodys3d.cgsociety.org/gallery/1119068/


Great work. I keep trying (for years) but my results aren't a good as yours.
 
Old 08 August 2013   #7
Nice curves, great shaders and sweet lighting, but the face bugs me a bit - somehow, seems too stylized for that body. Something does not match here.

Would you care to share the light and shader setup?
__________________
"Life is not a problem to be solved, but a reality to be experienced" - F. Herbert
Photoblog
10 CGChallenge entry
 
Old 08 August 2013   #8
This is great man! The proportions and weight are really nice! Make sure that if you put any clothes or any thing on her that they press into the flesh a bit in the right places.

I really like your style dude
 
Old 08 August 2013   #9
mikeGreenway -> Thanks. I also did some different tries in the past till I got a style I liked, so keep working on it, you'll find a style you like at some point.

azazel -> Thanks. I'm planning to do an image with her including clothes and a more standard lighting, so maybe there the face and body will work better together.

I've attached a couple of images to show the light and shader setup. Regarding the lights, both the key and the rim lights had strong intensity and a yellowish color, and the fill light had a very low intensity with a pale blue color. I also had a skylight that matched the lighting on.

Regarding the shader, I used this shader for the skin, but instead of using the reflections on this shader, I did a separate reflection pass and used MR arch and design materials to create them.

LeeSalo -> Thanks, I will do it, hopefully won't take me too long to start working on it.
Attached Images
File Type: jpg cgtalkLlums.jpg (27.4 KB, 30 views)
File Type: jpg cgtalkShader.jpg (73.8 KB, 22 views)
__________________
Dani Garcia
www.woodys3d.com
 
Old 09 September 2013   #10
You've really outdone yourself here! nice job
__________________
HAPPY MODELING
 
Old 09 September 2013   #11
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 05:09 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.