Authorized Bounty Hunter, Miguel Fuster (3D)

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  05 May 2013
Authorized Bounty Hunter, Miguel Fuster (3D)

Title: Authorized Bounty Hunter
Name: Miguel Fuster
Country: España
Software: 3ds max, VRay, ZBrush

This piece is a CG version of a infinity miniature game. Made for the Ficzone 2013 in Spain.
Below I upload closeup shots

Hope you like it!, thx for your comments
  05 May 2013
closeup shots.

Last edited by akira3d : 06 June 2013 at 08:08 AM.
  05 May 2013
love it. dont know why it reminds me of duke nukem
  05 May 2013
Thx MurtazaRizvi. Jajaja true!, look like a light version of duke nukem ;P
  06 June 2013
looking & details is very good i love the textures
congrats migue!!
  06 June 2013
So great character for sure. Top model/shading and final render.
  06 June 2013
Really dig the fine texturing of all the materials, and all the various frequencies of it really line up with what you'd expect those materials to behave like.
Only on repeated viewing though I noticed how squishy and sausage like the fingers look. That's probably the only thing that could really use some love

Come, Join the Cult - Rigging from First Principles

Last edited by ThE_JacO : 06 June 2013 at 02:25 AM.
  06 June 2013
I would love him to have a more 'industrial' eye visor, as the design kind of stands out from the rest of him.

That, and the fact that he (and this is a pet peeve for me) isn't following proper gun safety and has his finger on the trigger.

Really nice stuff!
  06 June 2013
A fantastic work! Love the details
  06 June 2013
Thx so much guys, thx for yours comment and for plugged it ThE_JacO,
  06 June 2013
Great Job! Congrats.
David Pereira.
  06 June 2013
Thanks Kollyz. =D
  06 June 2013
i loved that
AE Templates
Motion Graphics Freelancer,
Boost Your Creativity
  06 June 2013
WOW! Cool man! I love cloth and cloth materials!
What did you use for cloth creation and what settings for vray materials?
Computer 3D graphics, behind the Scene.
  06 June 2013
Thx a lot Itoocg

Thank you Yuriki. All clothing are made with Zbrush from a base simple mesh of Max. Here i show jacket material. Vraymat in Ward mode with some textures in regulars chanels. Diffuse is made with a Falloff to simulate little fur effect, in front of falloff i set a bitmap texture and sides i configured a composite map, with a b&w texture multipled to force and cutoff falloff effect.
All others clothes have a similar configuration

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