Authorized Bounty Hunter, Miguel Fuster (3D)

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Old 05 May 2013   #1
Authorized Bounty Hunter, Miguel Fuster (3D)

Title: Authorized Bounty Hunter
Name: Miguel Fuster
Country: España
Software: 3ds max, VRay, ZBrush

This piece is a CG version of a infinity miniature game. Made for the Ficzone 2013 in Spain.
Below I upload closeup shots

Hope you like it!, thx for your comments
Old 05 May 2013   #2
closeup shots.

Last edited by akira3d : 06 June 2013 at 08:08 AM.
Old 05 May 2013   #3
love it. dont know why it reminds me of duke nukem
Old 05 May 2013   #4
Thx MurtazaRizvi. Jajaja true!, look like a light version of duke nukem ;P
Old 06 June 2013   #5
looking & details is very good i love the textures
congrats migue!!
Old 06 June 2013   #6
So great character for sure. Top model/shading and final render.
Old 06 June 2013   #7
Really dig the fine texturing of all the materials, and all the various frequencies of it really line up with what you'd expect those materials to behave like.
Only on repeated viewing though I noticed how squishy and sausage like the fingers look. That's probably the only thing that could really use some love

Come, Join the Cult - Rigging from First Principles

Last edited by ThE_JacO : 06 June 2013 at 02:25 AM.
Old 06 June 2013   #8
I would love him to have a more 'industrial' eye visor, as the design kind of stands out from the rest of him.

That, and the fact that he (and this is a pet peeve for me) isn't following proper gun safety and has his finger on the trigger.

Really nice stuff!
Old 06 June 2013   #9
A fantastic work! Love the details
Old 06 June 2013   #10
Thx so much guys, thx for yours comment and for plugged it ThE_JacO,
Old 06 June 2013   #11
Great Job! Congrats.
David Pereira.
Old 06 June 2013   #12
Thanks Kollyz. =D
Old 06 June 2013   #13
i loved that
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Old 06 June 2013   #14
WOW! Cool man! I love cloth and cloth materials!
What did you use for cloth creation and what settings for vray materials?
Computer 3D graphics, behind the Scene.
Old 06 June 2013   #15
Thx a lot Itoocg

Thank you Yuriki. All clothing are made with Zbrush from a base simple mesh of Max. Here i show jacket material. Vraymat in Ward mode with some textures in regulars chanels. Diffuse is made with a Falloff to simulate little fur effect, in front of falloff i set a bitmap texture and sides i configured a composite map, with a b&w texture multipled to force and cutoff falloff effect.
All others clothes have a similar configuration

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