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Old 01-05-2013, 10:39 PM   #1
arcaneg
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Martin Koehler
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CGChallenge XXVII - TEN - The Number of Blues (TeamVideo)

Hi Everyone,

finaly we have found a title for our animated short - "The Number of Blues"
Its Neo Noir Style, so we wanted something classic.

You did not see much of our work the last weeks, we were very busy producing assets, rigging and putting everything together, into something we can complete for you before deadline.
But now it's the time to show you some more stuff and we hope you like our idea!

Please, tell us what you think

the Blues Team

=> Our Entries
 
Old 01-05-2013, 10:55 PM   #2
arcaneg
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Martin Koehler
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I already told you about the detective story I think. now here's our detective.

40ies style, equiped with everything a badass privat eye needs, mostly bourbon

what do you think?

The Number of Blues - Team

View The Entry



Last edited by arcaneg : 01-05-2013 at 11:48 PM.
 
Old 01-05-2013, 11:23 PM   #3
arcaneg
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Martin Koehler
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an early concept of the detective


an environment scribble for our last scene

 
Old 01-06-2013, 01:30 AM   #4
mmoir
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Mike Moir
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Very nice modeling on the detective and I like the mood of your concept sketch . Hopefully you can finish this as it looks interesting. Good luck.
 
Old 01-06-2013, 10:27 AM   #5
arcaneg
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Martin Koehler
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Thanks Mike!

Im Glad you like the mood
its really not so much time left, but we are confident!

The Blues Team
 
Old 01-06-2013, 10:35 AM   #6
arcaneg
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Martin Koehler
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Hey Everyone,
this time I brought you a close shot of the Blues Detective!
You can see the office environment from the sketches in the backgound. there is still missing some glow and volumelight but we are getting somewere
the style with the ink lines in the character texture turned out to be quite fitting vor Noir. what do you think?

The BluesTeam


View The Entry


 
Old 01-06-2013, 10:09 PM   #7
arcaneg
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Martin Koehler
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Hey guys!

Next asset for our Detective. What suits a old private eye better then a chevy?

the shaders will get more dirty now




The BluesTeam

View the Entry

 
Old 01-07-2013, 02:17 AM   #8
arcaneg
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Martin Koehler
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Hey everyone!

This time I can show you another environment for our noir short. This old staircase was planned in the very beginning. we liked the hypnotic feeling it would produce when the camera flys toward the skylight!
Do you like it?

The BluesTeam

View the Entry

 
Old 01-07-2013, 02:48 AM   #9
fleity
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Julian O.
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Hi,
my name is Julian, I am also on the team and I have some super secret work in progress stuff for you:

[ SPOILER - Click to reveal ]
Spoiler:
there will be guns


 
Old 01-07-2013, 03:40 AM   #10
mmoir
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Mike Moir
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Nice update guys, keep going with this.
 
Old 01-07-2013, 01:54 PM   #11
fleity
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Julian O.
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thanks a lot. we will post new stuff every day now because we have been very busy the last and didn't have time for posting. plus now we finally can show all the really nice pics
 
Old 01-08-2013, 07:52 PM   #12
arcaneg
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Martin Koehler
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Hey, we are back. Today's update is all about our main character rig. straight from the maya viewport, this is the detective.

We are using Human IK (which so far has proven to be the most wonderful piece of software ever known to man... not ) with custom parts for the fingers and and a completly custom face rig.



Since it's cold and rainy outside our detective even has a stylish lethercoat and as every detective who takes himself seriously (or archaeologist for that matter) he has got an awesome hat too.



 
Old 01-08-2013, 08:07 PM   #13
arcaneg
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Martin Koehler
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Wooah!

A small bonus update, this is a frame from the first completly final composed shot of our video.
It shows the detective on the street while discussing the case with his partner frank.

 
Old 01-09-2013, 06:49 AM   #14
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ishan shukla
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I like the style you are going with. You have a lot of work to do, but with the speed you are going I feel you guys are going to pull off a great looking entry.
 
Old 01-10-2013, 02:18 AM   #15
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Mike Hepburn
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Only 2 days to go!

Hi,

This is just a general message to everybody in the forums to remember to upload their deliverables to the Challenge engine (http://challenge.cgsociety.org/ten). Only 2 days to go!

Please ignore this message if you already have.

Good luck, Mike
 
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